Station XX-15289 · recording
US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range
Online 23.160.168.168:28015 checked 12m ago
- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 18.8 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 22:12 UTC24d ago | M0.0■steady | 0 | – | running | 0 | |
| Wed 16 Sep, 03:48 UTC43d ago | M0.0■steady | 0 | – | 18.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range?
You will find no gather rate in the name of US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range right now?
At this moment, US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range records 0 players across 500 slots. The population averaged 0 players over the past week.
How does US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range rank against other Rust servers?
Over the last seven days, US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range recorded enough player hours to reach #15,289 worldwide, placing it in the top 69% of all ranked servers.
Server details
How reliably does US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range stay online?
Right now, you can reach US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Which region does US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range run from?
Its name points to North America, but US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 23.160.168.168:28015 is the address it uses.
What build of Rust does US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range use?
Rust network protocol 2634 and build 166652 on Linux is what US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range?
On average, the busiest point of its recent wipes drew 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range wipe, and on which days?
On record so far are too few of US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 24 days 21 hours.
Tags
What do the server tags on US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range mean?
These are the tags US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range appear?
You will find US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto US | Kova's Aimtrain | Facechecks/1v1/Speargun/Range?
You can connect by pressing F1 in Rust and typing client.connect 23.160.168.168:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.