Rust Server TrendsSeismic network · station log
Recording Stations11,856 Players101,030 Active3,903 Wipes · 3 h542 48 h

Station XX-13518 · recording

[NZ/AU] ChilledKiwi 2x Gather

Online 222.153.248.132:28015 checked 10m ago

2x moddedcarbon
Connect
Players now
0/ 169
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#13,518
top 61%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13518 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 169 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Thu 11:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 80 on average
3/ 75
[AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 63 on average
5/ 75
Rust Perth | 2x | Fortnightly | Convoys | OC · groups of 8+ · 2x · biweekly · 1 on average
3/ 50
[AU] HoodRust 2x | Solo/Duo/Trio | Halloween Wipe|Custom Events OC · groups of 8+ · 2x · biweekly · 1 on average
0/ 40
[AU] AshRust 3x Monthly Max 5 | QoL/Loot+ | Full Wiped OC · groups of 20+ · 3x · monthly · 10 on average
5/ 100
[AU] AshRust 3x Monthly | QoL/Loot+ | Full Wiped OC · groups of 10+ · 3x · monthly · 6 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [NZ/AU] ChilledKiwi 2x Gather?

The procedural map on [NZ/AU] ChilledKiwi 2x Gather is size 3,650 with seed 1997264379, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [NZ/AU] ChilledKiwi 2x Gather?

Going by its name, [NZ/AU] ChilledKiwi 2x Gather runs 2x gather. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on [NZ/AU] ChilledKiwi 2x Gather?

At this moment, [NZ/AU] ChilledKiwi 2x Gather records 0 players across 169 slots. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 11:00 UTC at 0 players.

How does [NZ/AU] ChilledKiwi 2x Gather rank against other Rust servers?

Over the last seven days, [NZ/AU] ChilledKiwi 2x Gather recorded enough player hours to reach #13,518 worldwide, placing it in the top 61% of all ranked servers.

Operator and location

How reliably does [NZ/AU] ChilledKiwi 2x Gather stay online?

As recorded now, [NZ/AU] ChilledKiwi 2x Gather is running. The uptime it reports puts its last restart about 3 days 18 hours ago. Of the 48 hours in the last 2 full days, it was up for 47, or 98% of the time. 26 October 2026 is when Rust Server Trends first recorded it.

Does [NZ/AU] ChilledKiwi 2x Gather hold a steady tick rate?

Its average server fps over the last 48 hours was 106, and it never dropped below 63. At its highest, it carried 118,571 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,152 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does [NZ/AU] ChilledKiwi 2x Gather run from?

The name of [NZ/AU] ChilledKiwi 2x Gather points to Oceania, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 222.153.248.132:28015.

Which Rust version is [NZ/AU] ChilledKiwi 2x Gather running?

On Windows, [NZ/AU] ChilledKiwi 2x Gather runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does [NZ/AU] ChilledKiwi 2x Gather wipe, and on which days?

The rhythm of [NZ/AU] ChilledKiwi 2x Gather cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 5 days 16 hours.

Tags

What do the server tags on [NZ/AU] ChilledKiwi 2x Gather mean?

Tags published by [NZ/AU] ChilledKiwi 2x Gather and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp169 (Max players): The server has 169 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [NZ/AU] ChilledKiwi 2x Gather appear?

The Rust Server Trends lists that take in [NZ/AU] ChilledKiwi 2x Gather are: 2x Rust servers, listed live, Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

How to join

How do you connect to [NZ/AU] ChilledKiwi 2x Gather?

You can connect by pressing F1 in Rust and typing client.connect 222.153.248.132:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/NKUAwe59wX.

Instrument codes

Server tags

what each one means

Published as mp169,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp169
Max players The server has 169 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.