Rust Server TrendsSeismic network · station log
Recording Stations11,751 Players67,203 Active3,396 Wipes · 3 h207 48 h

Station XX-13653 · no signal

[NZ/AU] ChilledKiwi 2x Gather

Offline 222.153.243.148:28015 checked 24d ago

2x moddedcarbon
Connect
Players now
1/ 169
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,653
top 61%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13653 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 169 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
50%else halves by day 4

The first 48 hours of its last wipes

Fri 2 OctFri 25 SepFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 26 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 04:02 UTC27d ago M0.6rising 4 – running 0
Fri 25 Sep, 06:35 UTC34d ago M0.5rising 3 held half 6.9 days 0
Fri 18 Sep, 05:14 UTC41d ago M0.5rising 3 halved by day 4 7.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 80 on average
3/ 75
[AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 63 on average
7/ 75
Rust Perth | 2x | Fortnightly | Convoys | OC · groups of 8+ · 2x · biweekly · 1 on average
2/ 50
[AU] HoodRust 2x | Solo/Duo/Trio | Halloween Wipe|Custom Events OC · groups of 8+ · 2x · biweekly · 1 on average
0/ 40
[AU] AshRust 3x Monthly Max 5 | QoL/Loot+ | Full Wiped OC · groups of 20+ · 3x · monthly · 10 on average
9/ 100
[AU] AshRust 3x Monthly | QoL/Loot+ | Full Wiped OC · groups of 10+ · 3x · monthly · 6 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [NZ/AU] ChilledKiwi 2x Gather?

[NZ/AU] ChilledKiwi 2x Gather runs a procedural map of size 3,900 with seed 2147483647, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [NZ/AU] ChilledKiwi 2x Gather?

Its name points to a gather rate of 2x on [NZ/AU] ChilledKiwi 2x Gather. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on [NZ/AU] ChilledKiwi 2x Gather?

[NZ/AU] ChilledKiwi 2x Gather is not responding at this moment and is offline, last seen 24 days 12 hours ago.

How does [NZ/AU] ChilledKiwi 2x Gather rank against other Rust servers?

The last seven days of player hours place [NZ/AU] ChilledKiwi 2x Gather at #13,653, in the top 61% of all ranked servers.

Server details

How reliably does [NZ/AU] ChilledKiwi 2x Gather stay online?

No contact with [NZ/AU] ChilledKiwi 2x Gather right now, and the last recorded contact was 24 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does [NZ/AU] ChilledKiwi 2x Gather run from?

No region tag comes from [NZ/AU] ChilledKiwi 2x Gather, though the name points to Oceania. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 222.153.243.148:28015 is the address it uses.

Which Rust version is [NZ/AU] ChilledKiwi 2x Gather running?

[NZ/AU] ChilledKiwi 2x Gather is running Rust network protocol 2634 and build 166652 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on [NZ/AU] ChilledKiwi 2x Gather?

3 players, on average, was the busiest crowd at its recent wipes. 26 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.

How often does [NZ/AU] ChilledKiwi 2x Gather wipe, and on which days?

No next wipe can be predicted for [NZ/AU] ChilledKiwi 2x Gather, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 19 hours is how long the current world has been running.

Lists and tags

What do the server tags on [NZ/AU] ChilledKiwi 2x Gather mean?

Tags published by [NZ/AU] ChilledKiwi 2x Gather and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp169 (Max players): Slots: 169; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): It runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [NZ/AU] ChilledKiwi 2x Gather appear?

The Rust Server Trends lists that take in [NZ/AU] ChilledKiwi 2x Gather are: 2x Rust servers, listed live, Oceania Rust servers, live and Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

How to join

What steps get you onto [NZ/AU] ChilledKiwi 2x Gather?

Enter client.connect 222.153.243.148:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/NKUAwe59wX.

Instrument codes

Server tags

what each one means

Published as mp169,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp169
Max players Slots: 169.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166652
Build It runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.