Rust Server TrendsSeismic network · station log
Recording Stations11,614 Players32,078 Active2,758 Wipes · 3 h69 48 h

Station XX-15194 · no signal

[NZ/AU] ChilledKiwi 2x Gather

Offline 222.153.22.223:28015 checked 3d ago

2x moddedcarbon
Connect
Players now
0/ 169
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak 1
Rank
#15,194
top 68%
Last wipe
5d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15194 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 169 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 03:18 UTC5d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 80 on average
6/ 75
[AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 63 on average
21/ 75
Rust Perth | 2x | Fortnightly | Convoys | OC · groups of 8+ · 2x · biweekly · 1 on average
2/ 50
[AU/NZ] RustAU - 2x Solo / Duo / Trio (Monthly) OC · groups of 8+ · 2x · monthly · 1 on average
3/ 100
[AU] HoodRust 2x | Solo/Duo/Trio | Halloween Wipe|Custom Events OC · groups of 8+ · 2x · biweekly · 1 on average
0/ 40
[AU] AshRust 3x Monthly | QoL/Loot+ | Full Wiped OC · groups of 10+ · 3x · monthly · 7 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [NZ/AU] ChilledKiwi 2x Gather?

The procedural map on [NZ/AU] ChilledKiwi 2x Gather is size 3,650 with seed 1997264379, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [NZ/AU] ChilledKiwi 2x Gather?

2x gather is what [NZ/AU] ChilledKiwi 2x Gather runs, judging by its name. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on [NZ/AU] ChilledKiwi 2x Gather right now?

A reading taken now finds [NZ/AU] ChilledKiwi 2x Gather offline; the most recent activity was 3 days 17 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does [NZ/AU] ChilledKiwi 2x Gather rank against other Rust servers?

On player hours for the past week, [NZ/AU] ChilledKiwi 2x Gather sits at #15,194, which puts it inside the top 68% of every ranked server.

Server details

How reliably does [NZ/AU] ChilledKiwi 2x Gather stay online?

No contact with [NZ/AU] ChilledKiwi 2x Gather right now, and the last recorded contact was 3 days 17 hours ago. 85 of 168 hours in the last 7 full days were up time, 51% of the total. Its earliest appearance in the records of Rust Server Trends dates to 18 October 2026.

Which region does [NZ/AU] ChilledKiwi 2x Gather run from?

The name of [NZ/AU] ChilledKiwi 2x Gather points to Oceania, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 222.153.22.223:28015.

What build of Rust does [NZ/AU] ChilledKiwi 2x Gather use?

Rust network protocol 2635 and build 168909 on Windows is what [NZ/AU] ChilledKiwi 2x Gather runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [NZ/AU] ChilledKiwi 2x Gather?

0 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.

How often does [NZ/AU] ChilledKiwi 2x Gather wipe, and on which days?

The rhythm of [NZ/AU] ChilledKiwi 2x Gather cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 5 days 2 hours is how long the current world has been running.

Lists and tags

What do the server tags on [NZ/AU] ChilledKiwi 2x Gather mean?

The game's server browser reads the tags [NZ/AU] ChilledKiwi 2x Gather publishes: gmrust (Game mode): You'll find standard Rust survival here; mp169 (Max players): The server has 169 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [NZ/AU] ChilledKiwi 2x Gather appear?

You will find [NZ/AU] ChilledKiwi 2x Gather on the following Rust Server Trends lists: 2x Rust servers, listed live, Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

How to join

What steps get you onto [NZ/AU] ChilledKiwi 2x Gather?

You can connect by pressing F1 in Rust and typing client.connect 222.153.22.223:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/NKUAwe59wX.

Instrument codes

Server tags

what each one means

Published as mp169,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp169
Max players The server has 169 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.