Station EA-15967 · no signal
[KR/JP] vanilla PVE
Offline EA 222.119.158.32:28015 checked 24d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,967
- top 70% · #484 in EA
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 93% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [KR/JP] vanilla PVE?
[KR/JP] vanilla PVE runs a procedural map of size 4,000 with seed 774762328, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [KR/JP] vanilla PVE?
You will find no gather rate in the name of [KR/JP] vanilla PVE. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on [KR/JP] vanilla PVE?
A reading taken now finds [KR/JP] vanilla PVE offline; the most recent activity was 24 days 23 hours ago.
How does [KR/JP] vanilla PVE rank against other Rust servers?
For player hours across the last seven days, [KR/JP] vanilla PVE takes #15,967 overall and #484 in Asia, inside the top 70% of all ranked servers.
Server details
How reliably does [KR/JP] vanilla PVE stay online?
As recorded now, [KR/JP] vanilla PVE is not reachable, the last contact having been 24 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 2 October 2026 is when Rust Server Trends first recorded it.
Which region does [KR/JP] vanilla PVE run from?
With its EA tag, [KR/JP] vanilla PVE lists itself in Asia. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 222.119.158.32:28015 is the address it uses.
What build of Rust does [KR/JP] vanilla PVE use?
[KR/JP] vanilla PVE is running Rust network protocol 2634 and build 166652 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does [KR/JP] vanilla PVE wipe, and on which days?
Too few wipes of [KR/JP] vanilla PVE are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 25 days 13 hours is how long the current world has been running.
Server tags
What do the server tags on [KR/JP] vanilla PVE mean?
These are the tags [KR/JP] vanilla PVE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): You won't fight other players here; the world is what threatens you; EA (East Asia): The server browser files it under East Asia. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [KR/JP] vanilla PVE appear?
These Rust Server Trends lists include [KR/JP] vanilla PVE: Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more.
How to join
What steps get you onto [KR/JP] vanilla PVE?
To join, enter client.connect 222.119.158.32:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
