Rust Server TrendsSeismic network · station log
Recording Stations11,809 Players80,805 Active3,802 Wipes · 3 h104 48 h

Station NA-3275 · recording

[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep

Online NA 216.245.177.2:28015 checked 12m ago

2x quad monthly wipes moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 9
Rank
#3,275
top 15% · #541 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 22h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-3275 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−4into Wed 02:00 UTC
Peak · 48 h
9most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02.557.51021:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 15% of all ranked servers, top 29% in NA, and #206 of the quad servers (top 25%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

usual gap
16.5 daysbetween real wipes
wipe-day peak
10players, last three wipes
crowd held
0%else halves by day 14

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 18 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 15 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 05:05 UTC10d ago M0.6rising 7 – running 3
Thu 1 Oct, 17:59 UTC FW27d ago M1.0rising 12 halved by day 14 16.5 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reforged Hybrid | PvE/PvP Zones | Zombies | Events NA · quad · monthly · 20 on average
33/ 140
Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded| NA · quad · 4x · monthly · 1 on average
0/ 100
5/ 50
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla. NA · quad · monthly · 2 on average
4/ 50
[US] The Clinic | PVE | Monthly | 2x | Raidable Bases | Convoy NA · groups of 24+ · 2x · monthly · 6 on average
7/ 65
The Green Card | Cozy 2x PvE - Events|Perks|RaidBases|Zombies NA · groups of 8+ · 2x · monthly · 5 on average
5/ 25
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

Generated by the game, the map on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is procedural, size 3,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

2x gather is what [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep runs, judging by its name. The limit for a group is 4 players (quad). pve is the game mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep right now?

At this moment, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep records 0 players across 100 slots. Across seven days this server recorded an average of 1 players and a peak of 9. The busiest point in the last 48 hours came at 00:00 UTC, averaging 8 players.

How does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep rank against other Rust servers?

[US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is #541 in North America and #3,275 worldwide on the past week's player hours, within the top 15% of ranked servers. Within quad, it places #206.

Server details

How reliably does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep stay online?

As recorded now, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep is running. The uptime it reports puts its last restart about 11 hours ago. It was up 97% of the time across the last 7 full days: 163 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep hold a steady tick rate?

Across the last 48 hours it averaged 109 server fps, with a floor of 84. Buildings, deployables and all the rest of the world's entities brought it to a high of 91,930. Its highest memory use was 2,461 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep run from?

The NA tag is how [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 216.245.177.2:28015.

Which Rust version is [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep running?

On Windows, [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

On average, the busiest point of its recent wipes drew 10 players. 15 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 14 it fell below half in the wipes where it didn't hold.

How often does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep wipe, and on which days?

Once a month [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 2 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep mean?

Tags published by [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep appear?

The Rust Server Trends lists that take in [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep are: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Gather rate: 2x.

How to join

What steps get you onto [US] Scheduled CHAOS | 2x | Hybrid PvPvE | 0.5x Upkeep?

Enter client.connect 216.245.177.2:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/CY26dhSAT.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts4
Group limit The team limit is 4.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.