Rust Server TrendsSeismic network · station log
Recording Stations11,883 Players104,335 Active3,951 Wipes · 3 h530 48 h

Station XX-4020 · recording

[ BR/LATAM ] WarDogs Rust | PVE+

Online 212.18.114.104:27588 checked 11m ago

monthly wipes moddedcarbonpve
Connect
Players now
3/ 50
6% full
Motion · 24 h
M0.5rising
+3 players on the day
7-day average
1
peak 3
Rank
#4,020
top 18%
Last wipe
27d ago
monthly schedule
Next wipe
6d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-4020 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
3of 50 slots
Motion · 24 h
M0.5rising+3 players
Sharpest hour
+2into Thu 13:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[BR/ES] PVE++ Romzar•Quests•Jetpack•RPG•Profissoes SA · groups of 12+ · monthly · 5 on average
6/ 100
[BR] CZSBRASIL RUST PVE SA · groups of 8+ · monthly · 4 on average
4/ 50
Red Raisin PvE SA · groups of 8+ · biweekly · 8 on average
11/ 30
LATAMRUST | FULL PVE | 1X SA · groups of 8+ · 1x · biweekly · 5 on average
3/ 50
[BR/LATAM] Evolution PVE |Skills|Quests|Raid Bases|Jetpack SA · groups of 15+ · biweekly · 2 on average
3/ 50
Llaneros PVE | Habilidades, Eventos, Negocios, Raids SA · groups of 8+ · biweekly · 2 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [ BR/LATAM ] WarDogs Rust | PVE+?

The procedural map on [ BR/LATAM ] WarDogs Rust | PVE+ is size 4,000 with seed 2019754195, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [ BR/LATAM ] WarDogs Rust | PVE+?

The name of [ BR/LATAM ] WarDogs Rust | PVE+ gives no gather rate. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on [ BR/LATAM ] WarDogs Rust | PVE+ right now?

At this moment, [ BR/LATAM ] WarDogs Rust | PVE+ records 3 players across 50 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 3. The last 48 hours show their highest activity at 18:00 UTC, averaging 3 players.

How does [ BR/LATAM ] WarDogs Rust | PVE+ rank against other Rust servers?

On player hours for the past week, [ BR/LATAM ] WarDogs Rust | PVE+ sits at #4,020, which puts it inside the top 18% of every ranked server.

Operator and location

How reliably does [ BR/LATAM ] WarDogs Rust | PVE+ stay online?

Right now, you can reach [ BR/LATAM ] WarDogs Rust | PVE+. Going by the uptime figure it reports, it restarted about 10 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 21 October 2026 is when Rust Server Trends first recorded it.

How well does [ BR/LATAM ] WarDogs Rust | PVE+ perform under load?

Across the last 48 hours it averaged 23 server fps, with a floor of 5. The world held up to 101,005 entities at its peak, buildings and deployables included. Its highest memory use was 3,778 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [ BR/LATAM ] WarDogs Rust | PVE+ run from?

Its name points to South America, but [ BR/LATAM ] WarDogs Rust | PVE+ publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 212.18.114.104:27588.

What build of Rust does [ BR/LATAM ] WarDogs Rust | PVE+ use?

[ BR/LATAM ] WarDogs Rust | PVE+ is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does [ BR/LATAM ] WarDogs Rust | PVE+ wipe, and on which days?

From the force wipe the next wipe of [ BR/LATAM ] WarDogs Rust | PVE+ is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 20 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on [ BR/LATAM ] WarDogs Rust | PVE+ mean?

These are the tags [ BR/LATAM ] WarDogs Rust | PVE+ publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [ BR/LATAM ] WarDogs Rust | PVE+ appear?

These Rust Server Trends lists include [ BR/LATAM ] WarDogs Rust | PVE+: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: South America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

How do you connect to [ BR/LATAM ] WarDogs Rust | PVE+?

Enter client.connect 212.18.114.104:27588 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/zbYv4T6KR7.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.