Rust Server TrendsSeismic network · station log
Recording Stations11,801 Players78,222 Active3,772 Wipes · 3 h109 48 h

Station XX-3725 · recording

Cross-Eyed Squiggy's x100

Online 208.52.152.43:28115 checked 11m ago

100x quad weekly wipes moddedoxidepvesoftcore
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.1falling
−1 players on the day
7-day average
1
peak 5
Rank
#3,725
top 17%
Last wipe
6d ago
weekly schedule
Next wipe
3h
Thu 29 Oct, 00:25 UTC
Seismic record · station XX-3725 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.1falling−1 players
Sharpest hour
−2into Wed 00:00 UTC
Peak · 48 h
4most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct12 Oct17 Oct23 Oct28 Oct

Top 17% of all ranked servers, and #242 of the quad servers (top 29%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 00:25 UTC, in 3h. Its weekly schedule tag · low confidence

usual gap
4.8 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
33%else halves by day 3

Coming wipes

  1. 3hThu 29 Oct, 00:25 UTC
  2. 7d 22hThu 5 Nov, 19:00 UTCFW
  3. 14d 3hThu 12 Nov, 00:25 UTC
  4. 21d 3hThu 19 Nov, 00:25 UTC
  5. 28d 3hThu 26 Nov, 00:25 UTC
  6. 35d 22hThu 3 Dec, 19:00 UTCFW
  7. 42d 3hThu 10 Dec, 00:25 UTC

The first 48 hours of its last wipes

Thu 22 OctSat 17 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 00:25 UTC6d ago M0.3rising 2 – running 0
Sat 17 Oct, 05:43 UTC11d ago M0.0rising 1 halved by day 2 4.8 days 0
Wed 7 Oct, 14:28 UTC21d ago M0.0rising 2 held half 9.6 days 1
Fri 2 Oct, 04:34 UTC26d ago M0.6rising 4 halved by day 4 5.4 days 0
Thu 1 Oct, 18:00 UTC FW27d ago M0.6rising 4 – 0.4 days 0
Thu 1 Oct, 01:06 UTC27d ago M0.6rising 4 – 0.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Cross-Eyed Squiggy's x100?

Cross-Eyed Squiggy's x100 runs a procedural map of size 3,500 with seed 8888, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Cross-Eyed Squiggy's x100?

100x gather is what Cross-Eyed Squiggy's x100 runs, judging by its name. You can have up to 4 players in a group (quad). softcore is the game mode, Part of your loot is kept in this easier Facepunch mode. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Cross-Eyed Squiggy's x100 right now?

A reading taken now shows 0 players on Cross-Eyed Squiggy's x100, which has 100 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 5. The busiest point in the last 48 hours came at 15:00 UTC, averaging 2 players.

How does Cross-Eyed Squiggy's x100 rank against other Rust servers?

On player hours for the past week, Cross-Eyed Squiggy's x100 sits at #3,725, which puts it inside the top 17% of every ranked server. The ranking for quad puts it at #242.

Server details

How reliably does Cross-Eyed Squiggy's x100 stay online?

Cross-Eyed Squiggy's x100 is up at the moment. Going by the uptime figure it reports, it restarted about 8 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 30 September 2026 is when Rust Server Trends first recorded it.

How well does Cross-Eyed Squiggy's x100 perform under load?

The 48-hour average is 18 server fps; 5 is the lowest observed. At its highest, it carried 87,763 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,012 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Cross-Eyed Squiggy's x100 run from?

Nothing about a region comes from Cross-Eyed Squiggy's x100. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 208.52.152.43:28115.

Which Rust version is Cross-Eyed Squiggy's x100 running?

Cross-Eyed Squiggy's x100 is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Cross-Eyed Squiggy's x100?

2 players, on average, was the busiest crowd at its recent wipes. 5 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

How often does Cross-Eyed Squiggy's x100 wipe, and on which days?

The prediction follows its tag, because too few of Cross-Eyed Squiggy's x100's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 00:25 UTC. The present world dates from 6 days 20 hours. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on Cross-Eyed Squiggy's x100 mean?

Tags published by Cross-Eyed Squiggy's x100 and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp100 (Max players): Slots: 100; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^s (Softcore): In Facepunch's softcore mode, part of your inventory survives death; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Cross-Eyed Squiggy's x100 appear?

These Rust Server Trends lists include Cross-Eyed Squiggy's x100: Rust servers above 10x gather rate, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

How to join

What steps get you onto Cross-Eyed Squiggy's x100?

To join, enter client.connect 208.52.152.43:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^s,^p,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp100
Max players Slots: 100.
ts4
Group limit Each team can hold up to 4.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^w
Weekly Wipes happen weekly.

Difficulty

^s
Softcore In Facepunch's softcore mode, part of your inventory survives death.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.