Station XX-3725 · recording
Cross-Eyed Squiggy's x100
Online 208.52.152.43:28115 checked 11m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.1▼falling
- −1 players on the day
- 7-day average
- 1
- peak 5
- Rank
- #3,725
- top 17%
- Last wipe
- 6d ago
- weekly schedule
- Next wipe
- 3h
- Thu 29 Oct, 00:25 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.1▼falling−1 players
- Sharpest hour
- −2into Wed 00:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers, and #242 of the quad servers (top 29%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 00:25 UTC, in 3h. Its weekly schedule tag · low confidence
- usual gap
- 4.8 daysbetween real wipes
- on rhythm
- 40%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 3
Coming wipes
- 3hThu 29 Oct, 00:25 UTC
- 7d 22hThu 5 Nov, 19:00 UTCFW
- 14d 3hThu 12 Nov, 00:25 UTC
- 21d 3hThu 19 Nov, 00:25 UTC
- 28d 3hThu 26 Nov, 00:25 UTC
- 35d 22hThu 3 Dec, 19:00 UTCFW
- 42d 3hThu 10 Dec, 00:25 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 00:25 UTC6d ago | M0.3▲rising | 2 | – | running | 0 | |
| Sat 17 Oct, 05:43 UTC11d ago | M0.0▲rising | 1 | halved by day 2 | 4.8 days | 0 | |
| Wed 7 Oct, 14:28 UTC21d ago | M0.0▲rising | 2 | held half | 9.6 days | 1 | |
| Fri 2 Oct, 04:34 UTC26d ago | M0.6▲rising | 4 | halved by day 4 | 5.4 days | 0 | |
| Thu 1 Oct, 18:00 UTC FW27d ago | M0.6▲rising | 4 | – | 0.4 days | 0 | |
| Thu 1 Oct, 01:06 UTC27d ago | M0.6▲rising | 4 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Cross-Eyed Squiggy's x100?
Cross-Eyed Squiggy's x100 runs a procedural map of size 3,500 with seed 8888, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Cross-Eyed Squiggy's x100?
100x gather is what Cross-Eyed Squiggy's x100 runs, judging by its name. You can have up to 4 players in a group (quad). softcore is the game mode, Part of your loot is kept in this easier Facepunch mode. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Cross-Eyed Squiggy's x100 right now?
A reading taken now shows 0 players on Cross-Eyed Squiggy's x100, which has 100 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 5. The busiest point in the last 48 hours came at 15:00 UTC, averaging 2 players.
How does Cross-Eyed Squiggy's x100 rank against other Rust servers?
On player hours for the past week, Cross-Eyed Squiggy's x100 sits at #3,725, which puts it inside the top 17% of every ranked server. The ranking for quad puts it at #242.
Server details
How reliably does Cross-Eyed Squiggy's x100 stay online?
Cross-Eyed Squiggy's x100 is up at the moment. Going by the uptime figure it reports, it restarted about 8 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 30 September 2026 is when Rust Server Trends first recorded it.
How well does Cross-Eyed Squiggy's x100 perform under load?
The 48-hour average is 18 server fps; 5 is the lowest observed. At its highest, it carried 87,763 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,012 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Cross-Eyed Squiggy's x100 run from?
Nothing about a region comes from Cross-Eyed Squiggy's x100. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 208.52.152.43:28115.
Which Rust version is Cross-Eyed Squiggy's x100 running?
Cross-Eyed Squiggy's x100 is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Cross-Eyed Squiggy's x100?
2 players, on average, was the busiest crowd at its recent wipes. 5 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.
How often does Cross-Eyed Squiggy's x100 wipe, and on which days?
The prediction follows its tag, because too few of Cross-Eyed Squiggy's x100's wipes are on record to confirm its schedule. The date of its next wipe is Thursday 29 October at 00:25 UTC. The present world dates from 6 days 20 hours. A weekly wipe schedule is published in its tags.
Tags
What do the server tags on Cross-Eyed Squiggy's x100 mean?
Tags published by Cross-Eyed Squiggy's x100 and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp100 (Max players): Slots: 100; ts4 (Group limit): Each team can hold up to 4; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^w (Weekly): Wipes happen weekly; ^s (Softcore): In Facepunch's softcore mode, part of your inventory survives death; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Cross-Eyed Squiggy's x100 appear?
These Rust Server Trends lists include Cross-Eyed Squiggy's x100: Rust servers above 10x gather rate, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE and Softcore; Server tag: Weekly ^w, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
How to join
What steps get you onto Cross-Eyed Squiggy's x100?
To join, enter client.connect 208.52.152.43:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
