Rust Server TrendsSeismic network · station log
Recording Stations11,899 Players103,131 Active3,962 Wipes · 3 h371 48 h

Station XX-14532 · recording

Glugames (Alpha Testing)

Online 202.36.95.247:27595 checked 12m ago

moddedcarbon
Connect
Players now
0/ 75
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,532
top 65%
Last wipe
22d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-14532 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Wed 06:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 23:43 UTC22d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
1201/ 1500
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394/ 500
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 84 on average
157/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 70 on average
135/ 250
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 38 on average
84/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
48/ 75
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Glugames (Alpha Testing)?

The procedural map on Glugames (Alpha Testing) is size 6,000 with seed 50000, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on Glugames (Alpha Testing)?

The name of Glugames (Alpha Testing) gives no gather rate. At the game's default, groups can have up to 8 players. In minigames & battle royale mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Glugames (Alpha Testing)?

At this moment, Glugames (Alpha Testing) records 0 players across 75 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The last 48 hours show their highest activity at 06:00 UTC, averaging 0 players.

How does Glugames (Alpha Testing) rank against other Rust servers?

The last seven days of player hours place Glugames (Alpha Testing) at #14,532, in the top 65% of all ranked servers.

Server details

How reliably does Glugames (Alpha Testing) stay online?

Right now, you can reach Glugames (Alpha Testing). The uptime it reports puts its last restart about 1 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Glugames (Alpha Testing) hold a steady tick rate?

The 48-hour average is 188 server fps; 140 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 28,099. Memory use peaked at 5,393 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Glugames (Alpha Testing) run from?

Nothing about a region comes from Glugames (Alpha Testing). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 202.36.95.247:27595 is the address it uses.

What build of Rust does Glugames (Alpha Testing) use?

Glugames (Alpha Testing) is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Glugames (Alpha Testing)?

On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.

How often does Glugames (Alpha Testing) wipe, and on which days?

The rhythm of Glugames (Alpha Testing) cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 22 days 18 hours.

Tags

What do the server tags on Glugames (Alpha Testing) mean?

The game's server browser reads the tags Glugames (Alpha Testing) publishes: gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): The server has 75 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Glugames (Alpha Testing) appear?

You will find Glugames (Alpha Testing) on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Group limit: 5 or more.

Connecting

What steps get you onto Glugames (Alpha Testing)?

To join, enter client.connect 202.36.95.247:27595 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/JH7E2NQf2d.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^z,^y,^e,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp75
Max players The server has 75 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.