Rust Server TrendsSeismic network · station log
Recording Stations11,763 Players72,839 Active3,472 Wipes · 3 h218 48 h

Station EA-720 · recording

[凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长

Online EA 202.189.23.225:60001 checked 11m ago

monthly wipes vanillamoddedoxidepve
Connect
Players now
14/ 456
3% full
Motion · 24 h
M0.6rising
+4 players on the day
7-day average
17
peak 30
Rank
#720
top 3% · #44 in EA
Last wipe
27d ago
monthly schedule
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EA-720 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
14of 456 slots
Motion · 24 h
M0.6rising+4 players
Sharpest hour
+7into Wed 01:00 UTC
Peak · 48 h
24most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304000:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 3% of all ranked servers, top 8% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

wipe-day peak
21players, last three wipes

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 12 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 23:53 UTC FW27d ago M1.2rising 21 – running 5

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[大熊PVE]-2倍/自动养殖/建造/突袭副本/死亡不掉 EA · groups of 6 · monthly · 4 on average
1/ 100
[大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 EA · groups of 7 · monthly · 2 on average
0/ 100
15/ 150
Eri's Server JP-Only Season10Final EA · groups of 6 · 1 on average
3/ 60
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 34 on average
22/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
15/ 88
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长?

Generated by the game, the map on [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 is procedural, size 4,200 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is 无假人,全服特色宗门.

Which settings and rules apply on [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长?

No gather rate appears in the name of [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长. 5 players is the most a group can hold. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长?

At this moment, [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 records 14 players across 456 slots. The seven-day average is 17 players, with a peak of 30. Averaged over the last 48 hours, the busiest hour was 05:00 UTC at 23 players.

How does [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 rank against other Rust servers?

For player hours across the last seven days, [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 takes #720 overall and #44 in Asia, inside the top 3% of all ranked servers.

Server details

How reliably does [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 stay online?

As recorded now, [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 is running. Going by the uptime figure it reports, it restarted about 21 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 27 September 2026 it was recorded for the first time by Rust Server Trends.

Does [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 hold a steady tick rate?

Across the last 48 hours it averaged 74 server fps, with a floor of 57. At its highest, it carried 192,319 entities: buildings, deployables and the world's other contents. Memory use peaked at 5,697 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 run from?

With its EA tag, [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 lists itself in Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 202.189.23.225:60001.

What build of Rust does [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 use?

Rust network protocol 2635 and build 168909 on Windows is what [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长?

On average, the busiest point of its recent wipes drew 21 players. 12 hours after the latest wipe, the crowd peaked.

On what timetable does [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 run its wipes?

Once a month [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 23 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 mean?

Tags published by [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp456 (Max players): 456 slots are available; ts5 (Group limit): The team limit is 5; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): In the server browser it appears under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 appear?

You will find [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.

Who is behind [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长?

One operator most likely runs these: [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 and 6 other servers we track, all publishing a rustxz.com hostname.

Connecting

What steps get you onto [凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长?

To join, enter client.connect 202.189.23.225:60001 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://qun.qq.com/universal-share/share?ac=1&authKey=tbdlBTyClLomboaG4qxSxYg1u3Z3UnOIIDM4vEcW5lzzBgUI6wI6mDdhUWoAUl8n&busi_data=eyJncm91cENvZGUiOiI2NzU0OTExMzQiLCJ0b2tlbiI6InViQzMzQ1BpWkI3WFVYZVZ4NkZxU3hNamNaMlpweW9NSFd0d1ZqRW01dVIvRGlvQURqRnlPZGVvSHVRSTJZajYiLCJ1aW4iOiIyODY5OTQ5NDg2In0%3D&data=XsFNuGE1jCBCQvrFrRHTcfRsTnaHU7Hj7UB0Q1iYt43Gy2v24CHc9rRNeKqOGdBZkySsfaNrrZDa6ln6jHD5cCubyAPjHWgIYun3mp5pH6E&svctype=5&tempid=h5_group_info is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp456,ptrak,$r?,v2635,^m,^v,EA,^p,gmrust,cs168909,ts5,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp456
Max players 456 slots are available.
ts5
Group limit The team limit is 5.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.