Rust Server TrendsSeismic network · station log
Recording Stations11,715 Players57,218 Active3,311 Wipes · 3 h174 48 h

Station XX-2611 · recording

Eri's Server JP-Only Season10.5

Online 157.85.88.113:22581 checked 7m ago

moddedoxidepve
Connect
Players now
1/ 60
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 7
Rank
#2,611
top 12%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-2611 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 60 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+4into Wed 12:00 UTC
Peak · 48 h
6most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246811:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
14.1 daysbetween real wipes
wipe-day peak
10players, last three wipes
crowd held
0%else halves by day 11

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 15 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 23:32 UTC13d ago M1.0rising 11 – running 1
Thu 1 Oct, 21:43 UTC FW27d ago M1.0rising 10 halved by day 11 14.1 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
22/ 150
[凡人修仙传]PVE/修为/宗门/炼丹/硬核/装备成长 EA · groups of 5 · monthly · 17 on average
16/ 456
[大熊PVE]-2倍/自动养殖/建造/突袭副本/死亡不掉 EA · groups of 6 · monthly · 3 on average
4/ 100
[大熊PVE]二服/2倍/新养殖自动化/突袭/死亡不掉 EA · groups of 7 · monthly · 2 on average
4/ 100
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
67/ 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average
47/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Eri's Server JP-Only Season10.5?

Generated by the game, the map on Eri's Server JP-Only Season10.5 is procedural and size 4,800. Its map carries the name Custom Map.

Which settings and rules apply on Eri's Server JP-Only Season10.5?

The name of Eri's Server JP-Only Season10.5 gives no gather rate. 6 players is the most a group can hold. In pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on Eri's Server JP-Only Season10.5?

At this moment, Eri's Server JP-Only Season10.5 records 1 players across 60 slots. The seven-day average is 1 players, with a peak of 7. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 5 players.

How does Eri's Server JP-Only Season10.5 rank against other Rust servers?

The last seven days of player hours place Eri's Server JP-Only Season10.5 at #2,611, in the top 12% of all ranked servers.

Operator and location

How reliably does Eri's Server JP-Only Season10.5 stay online?

Eri's Server JP-Only Season10.5 is up at the moment. Its reported uptime points to a restart about 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Does Eri's Server JP-Only Season10.5 hold a steady tick rate?

Across the last 48 hours it averaged 209 server fps, with a floor of 159. At its highest, it carried 161,186 entities: buildings, deployables and the world's other contents. Its highest memory use was 6,873 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Eri's Server JP-Only Season10.5 run from?

Its name points to Asia, but Eri's Server JP-Only Season10.5 publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 157.85.88.113:22581.

Which Rust version is Eri's Server JP-Only Season10.5 running?

On Linux, Eri's Server JP-Only Season10.5 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Eri's Server JP-Only Season10.5?

10 players, on average, was the busiest crowd at its recent wipes. 15 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 11 it fell below half in the wipes where it didn't hold.

How often does Eri's Server JP-Only Season10.5 wipe, and on which days?

Too few wipes of Eri's Server JP-Only Season10.5 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 13 days 11 hours is how long the current world has been running.

Lists and tags

What do the server tags on Eri's Server JP-Only Season10.5 mean?

Tags published by Eri's Server JP-Only Season10.5 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp60 (Max players): The server has 60 slots; ts6 (Group limit): Teams are capped at 6 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Eri's Server JP-Only Season10.5 appear?

The Rust Server Trends lists that take in Eri's Server JP-Only Season10.5 are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to join

What steps get you onto Eri's Server JP-Only Season10.5?

Enter client.connect 157.85.88.113:22581 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/vj6RXJAu3C is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp60
Max players The server has 60 slots.
ts6
Group limit Teams are capped at 6 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.