Station XX-15348 · recording
[EU][PVE] Get Tae Rust
Online 185.36.205.6:28065 checked 8m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,348
- top 69%
- Last wipe
- 55d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [EU][PVE] Get Tae Rust?
The procedural map on [EU][PVE] Get Tae Rust is size 3,500 with seed 1, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [EU][PVE] Get Tae Rust?
The name of [EU][PVE] Get Tae Rust gives no gather rate. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Rust's premium status is required to join. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [EU][PVE] Get Tae Rust right now?
0 of the 100 slots on [EU][PVE] Get Tae Rust are filled right now. The seven-day average for this server is 0 players.
How does [EU][PVE] Get Tae Rust rank against other Rust servers?
The last seven days of player hours place [EU][PVE] Get Tae Rust at #15,348, in the top 69% of all ranked servers.
Server details
How reliably does [EU][PVE] Get Tae Rust stay online?
[EU][PVE] Get Tae Rust is up at the moment. Its reported uptime points to a restart about 5 days 22 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does [EU][PVE] Get Tae Rust perform under load?
Across the last 48 hours it averaged 30 server fps, with a floor of 30. The world held up to 67,734 entities at its peak, buildings and deployables included. It reached a ceiling of 3,763 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is [EU][PVE] Get Tae Rust hosted?
The name of [EU][PVE] Get Tae Rust points to Europe, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 185.36.205.6:28065.
What build of Rust does [EU][PVE] Get Tae Rust use?
Rust network protocol 2633 and build 162929 on Windows is what [EU][PVE] Get Tae Rust runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does [EU][PVE] Get Tae Rust wipe, and on which days?
The rhythm of [EU][PVE] Get Tae Rust cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 55 days.
Server tags
What do the server tags on [EU][PVE] Get Tae Rust mean?
The game's server browser reads the tags [EU][PVE] Get Tae Rust publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs162929 (Build): The game build is 162929; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; ^q (Premium): Rust's premium status is required to join. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EU][PVE] Get Tae Rust appear?
You will find [EU][PVE] Get Tae Rust on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to [EU][PVE] Get Tae Rust?
Enter client.connect 185.36.205.6:28065 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. Rust's premium status is required to join.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
