Rust Server TrendsSeismic network · station log
Recording Stations11,699 Players65,959 Active3,548 Wipes · 3 h118 48 h

Station XX-13191 · no signal

TEST

Offline 185.30.229.67:28015 checked 23d ago

moddedoxide
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,191
top 58%
Last wipe
23d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13191 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct7 Oct11 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.9 daysbetween real wipes
on rhythm
20%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 4 Oct, 12:14 UTC23d ago M0.3rising 2 – running 0
Sat 3 Oct, 17:41 UTC24d ago M0.0rising 2 – 0.8 days 1
Fri 2 Oct, 15:15 UTC25d ago M0.3rising 2 – 1.1 days 0
Tue 29 Sep, 17:13 UTC28d ago M0.3rising 2 held half 2.9 days 0
Fri 25 Sep, 23:03 UTC32d ago M0.3rising 2 held half 3.8 days 0
Mon 14 Sep, 18:55 UTC43d ago M0.0falling 2 held half 11.2 days 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US East] Facepunch Primitive 1 NA · groups of 8+ · monthly · 21 on average
4/ 400
[EU] Facepunch Primitive 1 EU · groups of 8+ · monthly · 15 on average
11/ 400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average
3/ 120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average
2/ 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average
5/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TEST?

TEST uses a procedural map, which the game generates.

Which settings and rules apply on TEST?

The name of TEST gives no gather rate. The group limit is 8 players, the game's default. In primitive mode, guns are absent; bows, spears and melee remain. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on TEST right now?

TEST is not responding at this moment and is offline, last seen 23 days 21 hours ago.

How does TEST rank against other Rust servers?

Over the last seven days, TEST recorded enough player hours to reach #13,191 worldwide, placing it in the top 58% of all ranked servers.

Server details

How reliably does TEST stay online?

TEST is down at the moment; the last recorded contact was 23 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does TEST run from?

A region is not published by TEST. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 185.30.229.67:28015.

What build of Rust does TEST use?

On Windows, TEST runs Rust network protocol 2634 and build 166586. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on TEST?

The recent wipes averaged a busiest count of 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does TEST wipe, and on which days?

There is no next wipe to predict at TEST, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 23 days 23 hours.

Tags

What do the server tags on TEST mean?

These are the tags TEST publishes for the browser to read: gmprimitive (Game mode): You'll find no guns in primitive mode, only bows, spears and melee; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TEST appear?

These Rust Server Trends lists include TEST: Modded Rust servers, tracked live and Primitive Rust servers, live. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to TEST?

Enter client.connect 185.30.229.67:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs166586,ts8,^o^z

Game

gmprimitive
Game mode You'll find no guns in primitive mode, only bows, spears and melee.
mp10
Max players Slots: 10.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166586
Build Game build: 166586.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.