Station EU-2765 · recording
[EU] Salvaged-Life | PVE | NPC | ZOMBIES |
Online EU 185.216.144.68:28540 checked 11m ago
- Players now
- 2/ 50
- 4% full
- Motion · 24 h
- M0.2▲rising
- +2 players on the day
- 7-day average
- 1
- peak 7
- Rank
- #2,765
- top 12% · #1054 in EU
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 50 slots
- Motion · 24 h
- M0.2▲rising+2 players
- Sharpest hour
- +2into Wed 16:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 36% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
- usual gap
- 28 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 5players, last three wipes
- crowd held
- 50%else halves by day 8
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 14d 0hThu 12 Nov, 17:53 UTC
- 35d 1hThu 3 Dec, 19:00 UTCFW
- 42d 0hThu 10 Dec, 17:53 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 17:53 UTC13d ago | M0.7▲rising | 8 | – | running | 3 | |
| Thu 1 Oct, 18:32 UTC FW27d ago | M0.7▲rising | 5 | halved by day 8 | 14 days | 0 | |
| Thu 17 Sep, 17:56 UTC41d ago | M0.3▲rising | 3 | held half | 14 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
Generated by the game, the map on [EU] Salvaged-Life | PVE | NPC | ZOMBIES | is procedural, size 4,200 with seed 20. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Blueprint Wipe In: 7d 1h 30m.
Which settings and rules apply on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
You will find no gather rate in the name of [EU] Salvaged-Life | PVE | NPC | ZOMBIES |. The group limit is 20 players. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [EU] Salvaged-Life | PVE | NPC | ZOMBIES | right now?
At this moment, [EU] Salvaged-Life | PVE | NPC | ZOMBIES | records 2 players across 50 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 7. The busiest point in the last 48 hours came at 19:00 UTC, averaging 4 players.
How does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | rank against other Rust servers?
[EU] Salvaged-Life | PVE | NPC | ZOMBIES | is #1,054 in Europe and #2,765 worldwide on the past week's player hours, within the top 12% of ranked servers.
Server facts
How reliably does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | stay online?
Right now, you can reach [EU] Salvaged-Life | PVE | NPC | ZOMBIES |. Going by the uptime figure it reports, it restarted about 1 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | hold a steady tick rate?
Its average server fps over the last 48 hours was 93, and it never dropped below 42. Buildings, deployables and all the rest of the world's entities brought it to a high of 92,323. Memory use peaked at 4,203 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is [EU] Salvaged-Life | PVE | NPC | ZOMBIES | hosted?
The EU tag is how [EU] Salvaged-Life | PVE | NPC | ZOMBIES | lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 185.216.144.68:28540.
Which Rust version is [EU] Salvaged-Life | PVE | NPC | ZOMBIES | running?
[EU] Salvaged-Life | PVE | NPC | ZOMBIES | is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
The recent wipes averaged a busiest count of 5 players. The peak on the most recent wipe came 3 hours after the wipe. Half that peak was held until the next wipe in 50% of its recent wipes. By day 8 it fell below half in the wipes where it didn't hold.
How often does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | wipe, and on which days?
The wipe rhythm at [EU] Salvaged-Life | PVE | NPC | ZOMBIES | is every 4 weeks on Thursday at 17:53 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 days 23 hours is how long the current world has been running. In its tags it sets out a wipe schedule of every two weeks.
Tags
What do the server tags on [EU] Salvaged-Life | PVE | NPC | ZOMBIES | mean?
These are the tags [EU] Salvaged-Life | PVE | NPC | ZOMBIES | publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts20 (Group limit): Teams are capped at 20 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): Europe is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EU] Salvaged-Life | PVE | NPC | ZOMBIES | appear?
These Rust Server Trends lists include [EU] Salvaged-Life | PVE | NPC | ZOMBIES |: EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto [EU] Salvaged-Life | PVE | NPC | ZOMBIES |?
To join, enter client.connect 185.216.144.68:28540 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/jymGN2PPjd.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
