Rust Server TrendsSeismic network · station log
Recording Stations11,741 Players62,626 Active3,351 Wipes · 3 h195 48 h

Station EU-9854 · recording

CZ/EU PVE 4 fun

Online EU 185.180.2.43:28189 checked 9m ago

moddedoxidepve
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#9,854
top 44% · #2245 in EU
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EU-9854 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0510152012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers, top 77% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
3.1 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:46 UTC FW27d ago M0.0rising 1 – running 0
Mon 28 Sep, 16:35 UTC30d ago M0.0steady 1 held half 3.1 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
172/ 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average
60/ 100
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 34 on average
36/ 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average
25/ 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 29 on average
17/ 140
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 28 on average
20/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on CZ/EU PVE 4 fun?

Generated by the game, the map on CZ/EU PVE 4 fun is procedural, size 2,500 with seed 1526409129. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on CZ/EU PVE 4 fun?

You will find no gather rate in the name of CZ/EU PVE 4 fun. The group limit is 8 players, the game's default. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on CZ/EU PVE 4 fun right now?

0 of the 30 slots on CZ/EU PVE 4 fun are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.

How does CZ/EU PVE 4 fun rank against other Rust servers?

The last seven days of player hours place CZ/EU PVE 4 fun at #9,854, in the top 44% of all ranked servers and #2,245 in Europe.

Server details

How reliably does CZ/EU PVE 4 fun stay online?

Right now, you can reach CZ/EU PVE 4 fun. Its reported uptime points to a restart about 5 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does CZ/EU PVE 4 fun perform under load?

The 48-hour average is 20 server fps; 20 is the lowest observed. At its highest, it carried 33,914 entities: buildings, deployables and the world's other contents. Memory use peaked at 1,702 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is CZ/EU PVE 4 fun hosted?

In Europe CZ/EU PVE 4 fun lists itself, with the tag EU. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.180.2.43:28189 is the address it uses.

What build of Rust does CZ/EU PVE 4 fun use?

On Linux, CZ/EU PVE 4 fun runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on CZ/EU PVE 4 fun?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

On what timetable does CZ/EU PVE 4 fun run its wipes?

The rhythm of CZ/EU PVE 4 fun cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days 15 hours.

Lists and tags

What do the server tags on CZ/EU PVE 4 fun mean?

The game's server browser reads the tags CZ/EU PVE 4 fun publishes: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does CZ/EU PVE 4 fun appear?

You will find CZ/EU PVE 4 fun on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

What steps get you onto CZ/EU PVE 4 fun?

To join, enter client.connect 185.180.2.43:28189 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^p,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players Slots: 30.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.