Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players102,237 Active3,978 Wipes · 3 h333 48 h

Station XX-742 · recording

[AE] Facepunch 1

Online 185.179.203.165:28015 checked 9m ago

official monthly wipes vanilla
Connect
Players now
27/ 350
8% full
Motion · 24 h
M0.8rising
+7 players on the day
7-day average
15
peak 36
Rank
#742
top 3%
Last wipe
28d ago
monthly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-742 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
27of 350 slots
Motion · 24 h
M0.8rising+7 players
Sharpest hour
−9into Tue 19:00 UTC
Peak · 48 h
34most players in any hour
Channel 1 · calibrated

Players

AveragePeak
01020304018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak
38players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 38, 27 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW28d ago M1.4rising 38 – running 13

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
459/ 500
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average
263/ 275
Rustopia.gg - US Large NA · groups of 16+ · monthly · 126 on average
73/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 125 on average
82/ 125
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 119 on average
167/ 300
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 110 on average
74/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [AE] Facepunch 1?

[AE] Facepunch 1 runs a procedural map of size 4,500 with seed 1996265322, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [AE] Facepunch 1?

The name of [AE] Facepunch 1 gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. You will find it in the Official tab inside Rust. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on [AE] Facepunch 1 right now?

A reading taken now shows 27 players on [AE] Facepunch 1, which has 350 slots. Averaged across the last seven days the population was 15 players, reaching a peak of 36. The last 48 hours show their highest activity at 16:00 UTC, averaging 30 players.

How does [AE] Facepunch 1 rank against other Rust servers?

On player hours for the past week, [AE] Facepunch 1 sits at #742, which puts it inside the top 3% of every ranked server.

Server facts

How reliably does [AE] Facepunch 1 stay online?

As recorded now, [AE] Facepunch 1 is running. Its reported uptime points to a restart about 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does [AE] Facepunch 1 hold a steady tick rate?

Its average server fps over the last 48 hours was 114, and it never dropped below 90. At its highest, it carried 135,385 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,565 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [AE] Facepunch 1 run from?

A region is not published by [AE] Facepunch 1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 185.179.203.165:28015.

Which Rust version is [AE] Facepunch 1 running?

On Windows, [AE] Facepunch 1 runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [AE] Facepunch 1?

38 players, on average, was the busiest crowd at its recent wipes. 27 hours into the latest wipe, the crowd reached its peak.

On what timetable does [AE] Facepunch 1 run its wipes?

Once a month [AE] Facepunch 1 wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 28 days is how long the current world has been running. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on [AE] Facepunch 1 mean?

The game's server browser reads the tags [AE] Facepunch 1 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp350 (Max players): Slots: 350; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [AE] Facepunch 1 appear?

The Rust Server Trends lists that take in [AE] Facepunch 1 are: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

Who is behind [AE] Facepunch 1?

The same operator most likely runs [AE] Facepunch 1 and the 124 other servers we track that also publish a playrust.com hostname.

How to join

How do you connect to [AE] Facepunch 1?

Enter client.connect 185.179.203.165:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust.
mp350
Max players Slots: 350.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.