Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players102,237 Active3,978 Wipes · 3 h333 48 h

Station XX-987 · recording

[AE] Facepunch 2

Online 185.179.203.164:28015 checked 9m ago

official monthly wipes vanilla
Connect
Players now
14/ 350
4% full
Motion · 24 h
M0.5rising
+3 players on the day
7-day average
9
peak 26
Rank
#987
top 4%
Last wipe
28d ago
monthly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-987 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
14of 350 slots
Motion · 24 h
M0.5rising+3 players
Sharpest hour
−6into Tue 23:00 UTC
Peak · 48 h
18most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak
28players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 28, 27 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago M1.4rising 28 – running 4

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
459/ 500
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average
263/ 275
Rustopia.gg - US Large NA · groups of 16+ · monthly · 126 on average
73/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 125 on average
82/ 125
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 119 on average
167/ 300
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 110 on average
74/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [AE] Facepunch 2?

[AE] Facepunch 2 runs a procedural map of size 4,500 with seed 1120603257, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [AE] Facepunch 2?

The name of [AE] Facepunch 2 gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It appears in the Official tab in the game. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on [AE] Facepunch 2?

14 of the 350 slots on [AE] Facepunch 2 are filled right now. Averaged across the last seven days the population was 9 players, reaching a peak of 26. The busiest point in the last 48 hours came at 18:00 UTC, averaging 16 players.

How does [AE] Facepunch 2 rank against other Rust servers?

On player hours for the past week, [AE] Facepunch 2 sits at #987, which puts it inside the top 4% of every ranked server.

Operator and location

How reliably does [AE] Facepunch 2 stay online?

[AE] Facepunch 2 is up at the moment. The uptime it reports puts its last restart about 11 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does [AE] Facepunch 2 perform under load?

Its average server fps over the last 48 hours was 122, and it never dropped below 75. The world held up to 141,366 entities at its peak, buildings and deployables included. Memory use peaked at 5,315 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [AE] Facepunch 2 hosted?

No region is published by [AE] Facepunch 2. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 185.179.203.164:28015.

Which Rust version is [AE] Facepunch 2 running?

Rust network protocol 2635 and build 168909 on Windows is what [AE] Facepunch 2 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [AE] Facepunch 2?

The recent wipes averaged a busiest count of 28 players. 27 hours after the latest wipe, the crowd peaked.

On what timetable does [AE] Facepunch 2 run its wipes?

Once a month [AE] Facepunch 2 wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 28 days is how long the current world has been running. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on [AE] Facepunch 2 mean?

Tags published by [AE] Facepunch 2 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp350 (Max players): 350 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [AE] Facepunch 2 appear?

The Rust Server Trends lists that take in [AE] Facepunch 2 are: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Boxes: Official only.

Which person or group runs [AE] Facepunch 2?

Both [AE] Facepunch 2 and 124 other servers we track publish a playrust.com hostname, so the same operator most likely runs them.

Connecting

What steps get you onto [AE] Facepunch 2?

Enter client.connect 185.179.203.164:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust.
mp350
Max players 350 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.