Station XX-12183 · no signal
[AU] Outback Rust Monthly 2X
Offline 180.181.194.65:28080 checked 3h ago
- Players now
- 1/ 80
- 1% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,183
- top 55%
- Last wipe
- 23h ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 80 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- +1into Thu 04:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 14.9 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 08:36 UTC23h ago | – | – | – | – | running | 0 |
| Tue 13 Oct, 11:10 UTC15d ago | M0.0■steady | 0 | – | – | 14.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [AU] Outback Rust Monthly 2X?
A procedural map runs on [AU] Outback Rust Monthly 2X, generated by the game.
Which settings and rules apply on [AU] Outback Rust Monthly 2X?
2x gather is what [AU] Outback Rust Monthly 2X runs, judging by its name. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on [AU] Outback Rust Monthly 2X?
No players are recorded on [AU] Outback Rust Monthly 2X at this moment; it is offline, and the last sighting was 3 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 04:00 UTC at 1 players.
How does [AU] Outback Rust Monthly 2X rank against other Rust servers?
Over the last seven days, [AU] Outback Rust Monthly 2X recorded enough player hours to reach #12,183 worldwide, placing it in the top 55% of all ranked servers.
Server facts
How reliably does [AU] Outback Rust Monthly 2X stay online?
As recorded now, [AU] Outback Rust Monthly 2X is not reachable, the last contact having been 3 hours ago. It was up 4% of the time across the last 7 full days: 6 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.
Where in the world is [AU] Outback Rust Monthly 2X hosted?
No region tag comes from [AU] Outback Rust Monthly 2X, though the name points to Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 180.181.194.65:28080.
What build of Rust does [AU] Outback Rust Monthly 2X use?
Rust network protocol 2635 and build 168909 on Linux is what [AU] Outback Rust Monthly 2X runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on [AU] Outback Rust Monthly 2X?
0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does [AU] Outback Rust Monthly 2X wipe, and on which days?
On record so far are too few of [AU] Outback Rust Monthly 2X's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 23 hours.
Server tags
What do the server tags on [AU] Outback Rust Monthly 2X mean?
The game's server browser reads the tags [AU] Outback Rust Monthly 2X publishes: gmrust (Game mode): The game mode is standard Rust survival; mp80 (Max players): Slots: 80; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [AU] Outback Rust Monthly 2X appear?
These Rust Server Trends lists include [AU] Outback Rust Monthly 2X: 2x Rust servers, listed live, Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.
Connecting
How do you connect to [AU] Outback Rust Monthly 2X?
You can connect by pressing F1 in Rust and typing client.connect 180.181.194.65:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.