Rust Server TrendsSeismic network · station log
Recording Stations11,640 Players44,156 Active3,059 Wipes · 3 h105 48 h

Station XX-12183 · no signal

[AU] Outback Rust Monthly 2X

Offline 180.181.194.65:28080 checked 3h ago

2x moddedoxide
Connect
Players now
1/ 80
1% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 1
Rank
#12,183
top 55%
Last wipe
23h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-12183 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 80 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Thu 04:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75108:0009:0011:0012:0003:0004:00Wiped Wed 28 Oct, 08:36 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct17 Oct18 Oct20 Oct29 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
14.9 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 08:36 UTC23h ago – – – – running 0
Tue 13 Oct, 11:10 UTC15d ago M0.0steady 0 – – 14.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 80 on average
9/ 75
[AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 63 on average
19/ 75
Rust Perth | 2x | Fortnightly | Convoys | OC · groups of 8+ · 2x · biweekly · 2 on average
1/ 50
[AU/NZ] RustAU - 2x Solo / Duo / Trio (Monthly) OC · groups of 8+ · 2x · monthly · 1 on average
2/ 100
[AU] HoodRust 2x | Solo/Duo/Trio | Halloween Wipe|Custom Events OC · groups of 8+ · 2x · biweekly · 1 on average
1/ 40
[AU] AshRust 3x Monthly | QoL/Loot+ | Full Wiped OC · groups of 10+ · 3x · monthly · 7 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [AU] Outback Rust Monthly 2X?

A procedural map runs on [AU] Outback Rust Monthly 2X, generated by the game.

Which settings and rules apply on [AU] Outback Rust Monthly 2X?

2x gather is what [AU] Outback Rust Monthly 2X runs, judging by its name. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on [AU] Outback Rust Monthly 2X?

No players are recorded on [AU] Outback Rust Monthly 2X at this moment; it is offline, and the last sighting was 3 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 04:00 UTC at 1 players.

How does [AU] Outback Rust Monthly 2X rank against other Rust servers?

Over the last seven days, [AU] Outback Rust Monthly 2X recorded enough player hours to reach #12,183 worldwide, placing it in the top 55% of all ranked servers.

Server facts

How reliably does [AU] Outback Rust Monthly 2X stay online?

As recorded now, [AU] Outback Rust Monthly 2X is not reachable, the last contact having been 3 hours ago. It was up 4% of the time across the last 7 full days: 6 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.

Where in the world is [AU] Outback Rust Monthly 2X hosted?

No region tag comes from [AU] Outback Rust Monthly 2X, though the name points to Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 180.181.194.65:28080.

What build of Rust does [AU] Outback Rust Monthly 2X use?

Rust network protocol 2635 and build 168909 on Linux is what [AU] Outback Rust Monthly 2X runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [AU] Outback Rust Monthly 2X?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does [AU] Outback Rust Monthly 2X wipe, and on which days?

On record so far are too few of [AU] Outback Rust Monthly 2X's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 23 hours.

Server tags

What do the server tags on [AU] Outback Rust Monthly 2X mean?

The game's server browser reads the tags [AU] Outback Rust Monthly 2X publishes: gmrust (Game mode): The game mode is standard Rust survival; mp80 (Max players): Slots: 80; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [AU] Outback Rust Monthly 2X appear?

These Rust Server Trends lists include [AU] Outback Rust Monthly 2X: 2x Rust servers, listed live, Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.

Connecting

How do you connect to [AU] Outback Rust Monthly 2X?

You can connect by pressing F1 in Rust and typing client.connect 180.181.194.65:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp80,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp80
Max players Slots: 80.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.