Station XX-16275 · no signal
[EU] RustEZ Dev
Offline 168.100.161.162:29013 checked 27d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,275
- top 69%
- Last wipe
- 32d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [EU] RustEZ Dev?
Generated by the game, the map on [EU] RustEZ Dev is procedural, size 4,750 with seed 731788173. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Custom Map.
Which settings and rules apply on [EU] RustEZ Dev?
No gather rate appears in the name of [EU] RustEZ Dev. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on [EU] RustEZ Dev?
No players are recorded on [EU] RustEZ Dev at this moment; it is offline, and the last sighting was 27 days 12 hours ago.
How does [EU] RustEZ Dev rank against other Rust servers?
Over the last seven days, [EU] RustEZ Dev recorded enough player hours to reach #16,275 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does [EU] RustEZ Dev stay online?
[EU] RustEZ Dev is down at the moment; the last recorded contact was 27 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 26 September 2026 is when Rust Server Trends first recorded it.
Which region does [EU] RustEZ Dev run from?
The name of [EU] RustEZ Dev points to Europe, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 168.100.161.162:29013.
Which Rust version is [EU] RustEZ Dev running?
Rust network protocol 2634 and build 166257 on Linux is what [EU] RustEZ Dev runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does [EU] RustEZ Dev wipe, and on which days?
On record so far are too few of [EU] RustEZ Dev's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 32 days 14 hours.
Tags
What do the server tags on [EU] RustEZ Dev mean?
The game's server browser reads the tags [EU] RustEZ Dev publishes: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [EU] RustEZ Dev appear?
These Rust Server Trends lists include [EU] RustEZ Dev: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto [EU] RustEZ Dev?
Enter client.connect 168.100.161.162:29013 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://rustez.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
