Station EU-1847 · recording
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE
Online EU 167.235.169.114:28310 checked 6m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.2▼falling
- −2 players on the day
- 7-day average
- 3
- peak 10
- Rank
- #1,847
- top 8% · #715 in EU
- Last wipe
- 5d ago
- biweekly schedule
- Next wipe
- 7d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.2▼falling−2 players
- Sharpest hour
- −7into Wed 19:00 UTC
- Peak · 48 h
- 8most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 24% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
- usual gap
- 4.9 daysbetween real wipes
- on rhythm
- 14%of its recent wipes
- wipe-day peak
- 4players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 8d 13hFri 6 Nov, 14:00 UTC
- 22d 13hFri 20 Nov, 14:00 UTC
- 35d 18hThu 3 Dec, 19:00 UTCFW
- 36d 13hFri 4 Dec, 14:00 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 14:00 UTC5d ago | M1.0▲rising | 10 | – | running | 1 | |
| Wed 7 Oct, 13:34 UTC21d ago | M0.0■steady | 1 | held half | 16 days | 1 | |
| Tue 6 Oct, 15:16 UTC22d ago | M0.0▲rising | 1 | – | 0.9 days | 0 | |
| Thu 1 Oct, 18:17 UTC FW27d ago | M0.0■steady | 0 | – | 4.9 days | 0 | |
| Mon 28 Sep, 05:47 UTC30d ago | M0.0▲rising | 2 | held half | 3.5 days | 1 | |
| Tue 22 Sep, 13:05 UTC36d ago | M0.0■steady | 1 | held half | 5.7 days | 1 | |
| Mon 21 Sep, 13:00 UTC37d ago | M0.0▲rising | 1 | – | 1 days | 0 | |
| Tue 15 Sep, 17:57 UTC43d ago | M0.0▲rising | 1 | halved by day 2 | 5.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
The procedural map on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is size 4,600 with seed 1769755902, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
The name of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE gives no gather rate. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE right now?
At this moment, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE records 0 players across 50 slots. Across seven days this server recorded an average of 3 players and a peak of 10. The last 48 hours show their highest activity at 17:00 UTC, averaging 8 players.
How does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE rank against other Rust servers?
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is #715 in Europe and #1,847 worldwide on the past week's player hours, within the top 8% of ranked servers.
Server details
How reliably does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE stay online?
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is up at the moment. The uptime it reports puts its last restart about 16 hours ago. It was up 86% of the time across the last 7 full days: 144 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE perform under load?
Across the last 48 hours it averaged 137 server fps, with a floor of 107. At its highest, it carried 83,833 entities: buildings, deployables and the world's other contents. Memory use peaked at 6,635 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE run from?
The EU tag is how ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 167.235.169.114:28310 is the address it uses.
What build of Rust does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE use?
☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
On average, the busiest point of its recent wipes drew 4 players. 4 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE wipe, and on which days?
The prediction is taken from its tag, since ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 5 days 10 hours. In its tags it sets out a wipe schedule of every two weeks.
Lists and tags
What do the server tags on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE mean?
The game's server browser reads the tags ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE appear?
The Rust Server Trends lists that take in ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE are: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
How to join
How do you connect to ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?
To join, enter client.connect 167.235.169.114:28310 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/ABauTA59Uu.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.