Rust Server TrendsSeismic network · station log
Recording Stations11,721 Players48,587 Active3,224 Wipes · 3 h110 48 h

Station EU-1847 · recording

☢ BUTTHURT | PROTOCOL CYCLE HARD PvE

Online EU 167.235.169.114:28310 checked 6m ago

biweekly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.2falling
−2 players on the day
7-day average
3
peak 10
Rank
#1,847
top 8% · #715 in EU
Last wipe
5d ago
biweekly schedule
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-1847 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.2falling−2 players
Sharpest hour
−7into Wed 19:00 UTC
Peak · 48 h
8most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246801:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers, top 24% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap
4.9 daysbetween real wipes
on rhythm
14%of its recent wipes
wipe-day peak
4players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 8d 13hFri 6 Nov, 14:00 UTC
  3. 22d 13hFri 20 Nov, 14:00 UTC
  4. 35d 18hThu 3 Dec, 19:00 UTCFW
  5. 36d 13hFri 4 Dec, 14:00 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 7 OctTue 6 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:00 UTC5d ago M1.0rising 10 – running 1
Wed 7 Oct, 13:34 UTC21d ago M0.0steady 1 held half 16 days 1
Tue 6 Oct, 15:16 UTC22d ago M0.0rising 1 – 0.9 days 0
Thu 1 Oct, 18:17 UTC FW27d ago M0.0steady 0 – 4.9 days 0
Mon 28 Sep, 05:47 UTC30d ago M0.0rising 2 held half 3.5 days 1
Tue 22 Sep, 13:05 UTC36d ago M0.0steady 1 held half 5.7 days 1
Mon 21 Sep, 13:00 UTC37d ago M0.0rising 1 – 1 days 0
Tue 15 Sep, 17:57 UTC43d ago M0.0rising 1 halved by day 2 5.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 239 on average
173/ 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 51 on average
19/ 100
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 29 on average
9/ 200
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOME EU · groups of 8+ · biweekly · 27 on average
26/ 50
[EU/US] RustyWasteland PVE | Halloween Contest | Zombies | Raid EU · groups of 10+ · biweekly · 27 on average
17/ 100
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/Events EU · groups of 8+ · biweekly · 25 on average
8/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

The procedural map on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is size 4,600 with seed 1769755902, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

The name of ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE gives no gather rate. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE right now?

At this moment, ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE records 0 players across 50 slots. Across seven days this server recorded an average of 3 players and a peak of 10. The last 48 hours show their highest activity at 17:00 UTC, averaging 8 players.

How does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE rank against other Rust servers?

☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is #715 in Europe and #1,847 worldwide on the past week's player hours, within the top 8% of ranked servers.

Server details

How reliably does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE stay online?

☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is up at the moment. The uptime it reports puts its last restart about 16 hours ago. It was up 86% of the time across the last 7 full days: 144 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE perform under load?

Across the last 48 hours it averaged 137 server fps, with a floor of 107. At its highest, it carried 83,833 entities: buildings, deployables and the world's other contents. Memory use peaked at 6,635 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE run from?

The EU tag is how ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE lists itself in Europe. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 167.235.169.114:28310 is the address it uses.

What build of Rust does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE use?

☢ BUTTHURT | PROTOCOL CYCLE HARD PvE is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

On average, the busiest point of its recent wipes drew 4 players. 4 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE wipe, and on which days?

The prediction is taken from its tag, since ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 5 days 10 hours. In its tags it sets out a wipe schedule of every two weeks.

Lists and tags

What do the server tags on ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE mean?

The game's server browser reads the tags ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE appear?

The Rust Server Trends lists that take in ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE are: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

How to join

How do you connect to ☢ BUTTHURT | PROTOCOL CYCLE HARD PvE?

To join, enter client.connect 167.235.169.114:28310 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/ABauTA59Uu.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.