Rust Server TrendsSeismic network · station log
Recording Stations11,873 Players96,345 Active3,915 Wipes · 3 h382 48 h

Station XX-13618 · no signal

FortCargo [Dev Modded]

Offline 164.160.119.229:28035 checked 19d ago

teams off moddedcarbonhardcore
Connect
Players now
1/ 10
10% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,618
top 62%
Last wipe
19d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-13618 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct13 Oct15 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 10 Oct, 10:18 UTC19d ago M0.0rising 1 – running 0
Fri 9 Oct, 17:29 UTC19d ago M0.0rising 1 – 0.7 days 0
Thu 8 Oct, 20:32 UTC20d ago M0.0rising 1 – 0.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
TheLastOfRust Hardcore PvE Zombie Survival no group limit · 7 on average
4/ 100
Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | R NA · no group limit · biweekly · 3 on average
2/ 50
Alone & Afraid OC · no group limit · biweekly · 2 on average
1/ 50
[BR/LATAM] Evolution PVE | Hardcore Zombie Survival SA · groups of 15+ · biweekly · 2 on average
1/ 50
0/ 100
ほしラス2 EA · no group limit · 1 on average
1/ 50
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on FortCargo [Dev Modded]?

FortCargo [Dev Modded] uses a procedural map, which the game generates.

Which settings and rules apply on FortCargo [Dev Modded]?

The name of FortCargo [Dev Modded] gives no gather rate. No group limit is published. In hardcore mode, The toughest ruleset Facepunch offers. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on FortCargo [Dev Modded]?

A reading taken now finds FortCargo [Dev Modded] offline; the most recent activity was 19 days 4 hours ago.

How does FortCargo [Dev Modded] rank against other Rust servers?

The last seven days of player hours place FortCargo [Dev Modded] at #13,618, in the top 62% of all ranked servers.

Server details

How reliably does FortCargo [Dev Modded] stay online?

As recorded now, FortCargo [Dev Modded] is not reachable, the last contact having been 19 days 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 7 October 2026 is when Rust Server Trends first recorded it.

Where in the world is FortCargo [Dev Modded] hosted?

A region is not published by FortCargo [Dev Modded]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 164.160.119.229:28035 is the address it uses.

What build of Rust does FortCargo [Dev Modded] use?

Rust network protocol 2634 and build 166652 on Windows is what FortCargo [Dev Modded] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on FortCargo [Dev Modded]?

1 players, on average, was the busiest crowd at its recent wipes. 1 hours after the latest wipe, the crowd peaked.

On what timetable does FortCargo [Dev Modded] run its wipes?

There is no next wipe to predict at FortCargo [Dev Modded], since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 19 days 6 hours is how long the current world has been running.

Lists and tags

What do the server tags on FortCargo [Dev Modded] mean?

These are the tags FortCargo [Dev Modded] publishes for the browser to read: gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp10 (Max players): 10 slots are available; ts0 (Group limit): Teams are disabled; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): It runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does FortCargo [Dev Modded] appear?

The Rust Server Trends lists that take in FortCargo [Dev Modded] are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

How to join

How do you connect to FortCargo [Dev Modded]?

Enter client.connect 164.160.119.229:28035 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp10
Max players 10 slots are available.
ts0
Group limit Teams are disabled.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166652
Build It runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.