Station XX-13624 · no signal
FortCargo [PvE]
Offline 164.160.119.229:28015 checked 18d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,624
- top 61%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.8 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 17:52 UTC25d ago | M0.3▲rising | 2 | – | running | 0 | |
| Fri 2 Oct, 22:52 UTC26d ago | M0.3▲rising | 2 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on FortCargo [PvE]?
A procedural map runs on FortCargo [PvE], generated by the game.
Which settings and rules apply on FortCargo [PvE]?
The name of FortCargo [PvE] gives no gather rate. It gives no group limit in its listing. It plays in hardcore mode, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on FortCargo [PvE] right now?
A reading taken now finds FortCargo [PvE] offline; the most recent activity was 18 days 14 hours ago.
How does FortCargo [PvE] rank against other Rust servers?
The last seven days of player hours place FortCargo [PvE] at #13,624, in the top 61% of all ranked servers.
Server facts
How reliably does FortCargo [PvE] stay online?
No contact with FortCargo [PvE] right now, and the last recorded contact was 18 days 14 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 2 October 2026.
Which region does FortCargo [PvE] run from?
A region is not published by FortCargo [PvE]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 164.160.119.229:28015.
What build of Rust does FortCargo [PvE] use?
Rust network protocol 2634 and build 166652 on Windows is what FortCargo [PvE] runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on FortCargo [PvE]?
2 players, on average, was the busiest crowd at its recent wipes. 1 hours into the latest wipe, the crowd reached its peak.
On what timetable does FortCargo [PvE] run its wipes?
On record so far are too few of FortCargo [PvE]'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 26 days 13 hours.
Lists and tags
What do the server tags on FortCargo [PvE] mean?
Tags published by FortCargo [PvE] and read by the game's server browser include gmhardcore (Game mode): A harsher ruleset, hardcore; mp10 (Max players): The server has 10 slots; ts0 (Group limit): You can't form teams here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does FortCargo [PvE] appear?
The Rust Server Trends lists that take in FortCargo [PvE] are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.
How to join
How do you connect to FortCargo [PvE]?
Enter client.connect 164.160.119.229:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.