Station XX-15335 · recording
Revline
Online 164.152.123.226:28045 checked 10m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,335
- top 69%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 22:41 UTC24d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Revline?
The procedural map on Revline is size 3,500, generated by the game.
Which settings and rules apply on Revline?
No gather rate appears in the name of Revline. The group limit is not published. In hardcore mode, Facepunch's most demanding mode. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Revline right now?
At this moment, Revline records 0 players across 30 slots. The seven-day average for this server is 0 players.
How does Revline rank against other Rust servers?
On player hours for the past week, Revline sits at #15,335, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Revline stay online?
As recorded now, Revline is running. Going by the uptime figure it reports, it restarted about 4 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 4 October 2026 is when Rust Server Trends first recorded it.
How well does Revline perform under load?
Its average server fps over the last 48 hours was 108, and it never dropped below 92. At its highest, it carried 69,820 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,611 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does Revline run from?
No region is published by Revline. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 164.152.123.226:28045.
Which Rust version is Revline running?
On Windows, Revline runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Revline?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
How often does Revline wipe, and on which days?
The rhythm of Revline cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 24 days 15 hours is how long the current world has been running.
Server tags
What do the server tags on Revline mean?
Tags published by Revline and read by the game's server browser include gmhardcore (Game mode): A harsher ruleset, hardcore; mp30 (Max players): The server has 30 slots; ts0 (Group limit): Team play is turned off; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Revline appear?
These Rust Server Trends lists include Revline: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: PvE ^p, Modded ^z and Oxide ^o.
Join the server
What steps get you onto Revline?
To join, enter client.connect 164.152.123.226:28045 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.