12 h a line, newest at the bottomeach line drawn about its own mean; the figure at its end is the reading thenthe ink shakes with each hour's changeCAL step = 2 players
Now
2of 150 slots
Motion · 24 h
M0.0▼falling−1 players
Sharpest hour
−3into Tue 15:00 UTC
Peak · 48 h
7most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 11% of all ranked servers, top 44% in EA. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
a steady gap
Next wipe Wednesday 28 October, 19:59 UTC, in 7h.
Every day · medium confidence
usual gap
1 daysbetween real wipes
on rhythm
88%of its recent wipes
wipe-day peak
6players, last three wipes
crowd held
100%of its cycles kept half the crowd
Coming wipes
7hWed 28 Oct, 19:59 UTC
1d 7hThu 29 Oct, 20:08 UTC
2d 7hFri 30 Oct, 20:17 UTC
3d 7hSat 31 Oct, 20:26 UTC
4d 7hSun 1 Nov, 20:35 UTC
5d 7hMon 2 Nov, 20:44 UTC
6d 7hTue 3 Nov, 20:52 UTC
7d 8hWed 4 Nov, 21:01 UTC
The first 48 hours of its last wipes
Sun 25 OctSat 24 OctFri 23 Oct
Players each hour, from the hour of the wipe. The latest peaked at 7, 43 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Mon 26 Oct, 19:41 UTC1d ago
–
–
–
–
running
1
Sun 25 Oct, 19:32 UTC2d ago
M0.8▲rising
7
–
1 days
1
Sat 24 Oct, 19:17 UTC3d ago
M0.8▲rising
6
–
1 days
0
Fri 23 Oct, 19:16 UTC4d ago
M0.8▲rising
6
–
1 days
0
Tue 20 Oct, 19:17 UTC7d ago
M0.9▲rising
8
held half
3 days
0
Mon 19 Oct, 19:29 UTC8d ago
M0.8▲rising
8
–
1 days
1
Sun 18 Oct, 19:23 UTC9d ago
M0.8▲rising
8
–
1 days
1
Sat 17 Oct, 19:35 UTC10d ago
M0.9▲rising
8
–
1 days
0
Fri 16 Oct, 19:16 UTC11d ago
M0.8▲rising
6
–
1 days
0
Thu 15 Oct, 19:16 UTC12d ago
M0.8▲rising
6
–
1 days
0
Sat 10 Oct, 20:10 UTC17d ago
M0.8▲rising
8
held half
5 days
1
Thu 8 Oct, 19:17 UTC19d ago
M0.7▲rising
5
held half
2 days
0
Wed 7 Oct, 19:16 UTC20d ago
M0.6▲rising
4
–
1 days
0
Tue 6 Oct, 19:16 UTC21d ago
M0.5▲rising
3
–
1 days
0
Mon 5 Oct, 19:16 UTC22d ago
M0.5▲rising
3
–
1 days
0
Mon 5 Oct, 03:46 UTC23d ago
M0.5▲rising
3
–
0.6 days
0
Sun 4 Oct, 19:16 UTC23d ago
M0.5▲rising
3
–
0.4 days
0
Sat 3 Oct, 19:16 UTC24d ago
M0.6▲rising
4
–
1 days
0
Fri 2 Oct, 19:16 UTC25d ago
M0.6▲rising
4
–
1 days
0
Thu 1 Oct, 18:47 UTCFW26d ago
M0.0▲rising
5
–
1 days
4
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
Which map is running on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
Generated by the game, the map on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 is procedural, size 6,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name 萌新友好|永不删档.
Which settings and rules apply on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
You will find no gather rate in the name of ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎. The group limit is 8 players, the game's default. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 right now?
A reading taken now shows 2 players on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎, which has 150 slots. The seven-day average is 2 players, with a peak of 10. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 5 players.
How does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 rank against other Rust servers?
For player hours across the last seven days, ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 takes #2,420 overall and #244 in Asia, inside the top 11% of all ranked servers.
Operator and location
How reliably does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 stay online?
As recorded now, ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 is running. Going by the uptime figure it reports, it restarted about 39 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 20 September 2026 it was recorded for the first time by Rust Server Trends.
Does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 hold a steady tick rate?
Across the last 48 hours it averaged 60 server fps, with a floor of 58. At its highest, it carried 2,976 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,097 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 run from?
The EA tag puts ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 in Asia, and the region code it publishes is ja1. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 162.222.17.25:28015.
Which Rust version is ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 running?
♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
The recent wipes averaged a busiest count of 6 players. The peak on the most recent wipe came 43 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 run its wipes?
About every 1 days is how often ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 has wiped lately. Wednesday 28 October at 19:59 UTC is when its next wipe is due. It has run its current world for 41 hours.
Tags
What do the server tags on ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 mean?
The game's server browser reads the tags ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 publishes: gmrust (Game mode): You'll find standard Rust survival here; mp150 (Max players): The server has 150 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rja1 (Region code): Region code: ja1; ^c (Creative): No gathering here: it's sandbox building, so build what you want; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^k (Build server): You can design and practise bases; ^j (Battle royale): The zone closes in while you loot and fight; ^i (Battlefield): Kits and high rates drive fast PvP; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EA (East Asia): The server browser files it under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 appear?
You will find ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust aim training servers, live, Rust battlefield servers, Rust build and creative servers, live and Rust creative servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Battle royale ^j, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Who is behind ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
The same operator most likely runs ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎 and the 6 other servers we track that also publish a teatime.gg hostname.
How to join
How do you connect to ♨ TEATIME 建築|建筑|PvE|レイド検証|初心者歓迎?
You can connect by pressing F1 in Rust and typing client.connect 162.222.17.25:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://teatime.gg is where its website lives.
Instrument codes
Server tags
what each one means
Published asmp150,ptrak,$rja1,v2635,^z,^y,^c,^e,^d,^k,gmrust,cs168909,ts8,^j,^i,EA
Game
gmrust
Game modeYou'll find standard Rust survival here.
mp150
Max playersThe server has 150 slots.
ts8
Group limitTeams max out at 8, the default set by the game.
v2635
ProtocolGame protocol 2635: to join, your game must match this version.
cs168909
BuildGame build: 168909.
ptrak
NetworkingRakNet is the standard network layer for the game, and it's used here.
$rja1
Region codeRegion code: ja1.
Gameplay
^c
CreativeNo gathering here: it's sandbox building, so build what you want.
^e
MinigamesThis server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat trainingYou get loot handed to you to practise aim and PvP.
^k
Build serverYou can design and practise bases.
^j
Battle royaleThe zone closes in while you loot and fight.
^i
BattlefieldKits and high rates drive fast PvP.
Mods and access
^z
ModdedPlugins or settings alter the game, so it's listed under Modded.
^y
CarbonA plugin framework, Carbon, runs here.
Region
EA
East AsiaThe server browser files it under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.