Rust Server TrendsSeismic network · station log
Recording Stations11,893 Players98,350 Active3,934 Wipes · 3 h402 48 h

Station EA-474 · recording

Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com

Online EA 162.222.17.244:27777 checked 10m ago

biweekly wipes vanillaoxide
Connect
Players now
18/ 215
8% full
Motion · 24 h
M1.4falling
−27 players on the day
7-day average
36
peak 101
Rank
#474
top 2% · #11 in EA
Last wipe
10d ago
biweekly schedule
Next wipe
3d 15h
Mon 2 Nov, 08:41 UTC
Seismic record · station EA-474 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
18of 215 slots
Motion · 24 h
M1.4falling−27 players
Sharpest hour
−21into Wed 19:00 UTC
Peak · 48 h
55most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02040608018:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 2% of all ranked servers, top 2% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 08:41 UTC, in 3d 15h. Its biweekly schedule tag · low confidence

usual gap
6.1 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
142players, last three wipes
crowd held
0%else halves by day 4

Coming wipes

  1. 3d 15hMon 2 Nov, 08:41 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 17d 15hMon 16 Nov, 08:41 UTC
  4. 31d 15hMon 30 Nov, 08:41 UTC
  5. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 19 OctMon 5 OctSat 3 Oct
0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 214, 4 hours in, with 96 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 19 Oct, 08:41 UTC10d ago M2.3rising 214+96 queue – running 15
Mon 5 Oct, 05:58 UTC24d ago M2.3rising 212+121 queue halved by day 4 14.1 days 1
Sat 3 Oct, 08:52 UTC26d ago M0.0rising 1+4 queue – 1.9 days 0
Thu 1 Oct, 17:42 UTC FW27d ago M0.7falling 1 – 1.6 days 6
Mon 21 Sep, 08:34 UTC38d ago M2.3rising 218+155 queue halved by day 4 10.4 days 33

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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the same kind of game, then region, group limit, rate and wipes
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[SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 2 on average
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新手村 | Rookie Village | 四人 | 1x PVP 10.26新开 EA · groups of 8+ · 1x · biweekly · 1 on average
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[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 15 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

The procedural map on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com is size 4,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name ✿ JumpRust.com日本™ FPS+.

Which settings and rules apply on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

No gather rate appears in the name of Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Oxide is the plugin framework it runs. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com right now?

18 of the 215 slots on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com are filled right now. Averaged across the last seven days the population was 36 players, reaching a peak of 101. The last 48 hours show their highest activity at 14:00 UTC, averaging 53 players.

How does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com rank against other Rust servers?

The last seven days of player hours place Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com at #474, in the top 2% of all ranked servers and #11 in Asia.

Server details

How reliably does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com stay online?

Right now, you can reach Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com. Going by the uptime figure it reports, it restarted about 12 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com perform under load?

The 48-hour average is 45 server fps; 44 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 229,239. Its highest memory use was 5,671 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com hosted?

The EA tag is how Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com lists itself in Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 162.222.17.244:27777.

What build of Rust does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com use?

Rust network protocol 2635 and build 168909 on Windows is what Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

The recent wipes averaged a busiest count of 142 players. With 96 more in the queue, the crowd on the latest wipe peaked 4 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.

How often does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com wipe, and on which days?

The prediction is taken from its tag, since Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com has too few wipes on record to confirm the schedule. Monday 2 November at 08:41 UTC is when its next wipe is due. The present world dates from 10 days 8 hours. Its tags state that it wipes every two weeks.

Server tags

What do the server tags on Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com mean?

Tags published by Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp215 (Max players): The server has 215 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; EA (East Asia): East Asia is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com appear?

You will find Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.

Which person or group runs Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

The same operator most likely runs Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com and the 15 other servers we track that also publish a jumprust.com hostname.

How to join

How do you connect to Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com?

You can connect by pressing F1 in Rust and typing client.connect 162.222.17.244:27777 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://jumprust.com/.

Instrument codes

Server tags

what each one means

Published as mp215,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode You'll find standard Rust survival here.
mp215
Max players The server has 215 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Region

EA
East Asia East Asia is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.