Rust Server TrendsSeismic network · station log
Recording Stations11,801 Players73,164 Active3,682 Wipes · 3 h113 48 h

Station EA-1557 · recording

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla

Online EA 139.99.124.11:28015 checked 8m ago

biweekly wipes vanillaoxide
Connect
Players now
1/ 200
0% full
Motion · 24 h
M0.2falling
−2 players on the day
7-day average
4
peak 15
Rank
#1,557
top 7% · #159 in EA
Last wipe
1h ago
biweekly schedule
Next wipe
7d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EA-1557 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 200 slots
Motion · 24 h
M0.2falling−2 players
Sharpest hour
−2into Tue 17:00 UTC
Peak · 48 h
5most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0246822:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

usual gap
14 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
31players, last three wipes
crowd held
33%else halves by day 8.5

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 22hWed 11 Nov, 19:34 UTC
  3. 27d 22hWed 25 Nov, 19:34 UTC
  4. 35d 21hThu 3 Dec, 19:00 UTCFW
  5. 41d 22hWed 9 Dec, 19:34 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 15 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 19:34 UTC1h ago – – – – running 1
Thu 15 Oct, 17:48 UTC13d ago M1.5rising 34 – – 4
Thu 1 Oct, 18:03 UTC FW27d ago M1.4rising 28 held half 14 days 0
Tue 15 Sep, 15:49 UTC43d ago M1.4rising 32 halved by day 10 16.1 days 8

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs a procedural map of size 3,500 with seed 1444129400, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

No gather rate appears in the name of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Oxide is the plugin framework it runs. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

At this moment, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla records 1 players across 200 slots. Averaged across the last seven days the population was 4 players, reaching a peak of 15. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 4 players.

How does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla rank against other Rust servers?

The last seven days of player hours place [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla at #1,557, in the top 7% of all ranked servers and #159 in Asia.

Operator and location

How reliably does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla stay online?

As recorded now, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is running. Going by the uptime figure it reports, it restarted about 17 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla hold a steady tick rate?

Across the last 48 hours it averaged 124 server fps, with a floor of 101. At its highest, it carried 117,482 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,282 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run from?

With its EA tag, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla lists itself in Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 139.99.124.11:28015 is the address it uses.

Which Rust version is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla running?

[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

The recent wipes averaged a busiest count of 31 players. 18 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. It fell under half by day 8.5 in the wipes where it didn't hold.

How often does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla wipe, and on which days?

The prediction is taken from its tag, since [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 1 hours. Every two weeks it wipes, according to the schedule in its tags.

Tags

What do the server tags on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla mean?

The game's server browser reads the tags [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla publishes: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; EA (East Asia): In the server browser it appears under East Asia. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla appear?

The Rust Server Trends lists that take in [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Connecting

How do you connect to [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?

Enter client.connect 139.99.124.11:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/G4kV5sDrjr is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode You'll find standard Rust survival here.
mp200
Max players 200 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.