Station EA-1557 · recording
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla
Online EA 139.99.124.11:28015 checked 8m ago
- Players now
- 1/ 200
- 0% full
- Motion · 24 h
- M0.2▼falling
- −2 players on the day
- 7-day average
- 4
- peak 15
- Rank
- #1,557
- top 7% · #159 in EA
- Last wipe
- 1h ago
- biweekly schedule
- Next wipe
- 7d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 200 slots
- Motion · 24 h
- M0.2▼falling−2 players
- Sharpest hour
- −2into Tue 17:00 UTC
- Peak · 48 h
- 5most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers, top 28% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
- usual gap
- 14 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 31players, last three wipes
- crowd held
- 33%else halves by day 8.5
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 13d 22hWed 11 Nov, 19:34 UTC
- 27d 22hWed 25 Nov, 19:34 UTC
- 35d 21hThu 3 Dec, 19:00 UTCFW
- 41d 22hWed 9 Dec, 19:34 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 34, 18 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 19:34 UTC1h ago | – | – | – | – | running | 1 |
| Thu 15 Oct, 17:48 UTC13d ago | M1.5▲rising | 34 | – | – | 4 | |
| Thu 1 Oct, 18:03 UTC FW27d ago | M1.4▲rising | 28 | held half | 14 days | 0 | |
| Tue 15 Sep, 15:49 UTC43d ago | M1.4▲rising | 32 | halved by day 10 | 16.1 days | 8 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla runs a procedural map of size 3,500 with seed 1444129400, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
No gather rate appears in the name of [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. Oxide is the plugin framework it runs. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
At this moment, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla records 1 players across 200 slots. Averaged across the last seven days the population was 4 players, reaching a peak of 15. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 4 players.
How does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla rank against other Rust servers?
The last seven days of player hours place [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla at #1,557, in the top 7% of all ranked servers and #159 in Asia.
Operator and location
How reliably does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla stay online?
As recorded now, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is running. Going by the uptime figure it reports, it restarted about 17 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla hold a steady tick rate?
Across the last 48 hours it averaged 124 server fps, with a floor of 101. At its highest, it carried 117,482 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,282 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla run from?
With its EA tag, [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla lists itself in Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 139.99.124.11:28015 is the address it uses.
Which Rust version is [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla running?
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
The recent wipes averaged a busiest count of 31 players. 18 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. It fell under half by day 8.5 in the wipes where it didn't hold.
How often does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla wipe, and on which days?
The prediction is taken from its tag, since [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla has too few wipes on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 1 hours. Every two weeks it wipes, according to the schedule in its tags.
Tags
What do the server tags on [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla mean?
The game's server browser reads the tags [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla publishes: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; EA (East Asia): In the server browser it appears under East Asia. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla appear?
The Rust Server Trends lists that take in [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Connecting
How do you connect to [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla?
Enter client.connect 139.99.124.11:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/G4kV5sDrjr is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
