Rust Server TrendsSeismic network · station log
Recording Stations11,876 Players96,643 Active4,105 Wipes · 3 h150 48 h

Station EA-127 · recording

Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com

Online EA 162.222.17.244:30001 checked 11m ago

weekly wipes vanillaoxide
Connect
Players now
70/ 550
13% full
Motion · 24 h
M1.2falling
−16 players on the day
7-day average
116
peak 546
Rank
#127
top 0.6% · #2 in EA
Last wipe
4d ago
weekly schedule
Next wipe
2d 14h
Fri 30 Oct, 08:34 UTC
Seismic record · station EA-127 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
70of 550 slots
Motion · 24 h
M1.2falling−16 players
Sharpest hour
−24into Sun 20:00 UTC
Peak · 48 h
151most players in any hour
Channel 1 · calibrated

Players

AveragePeak
05010015020019:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
110020030040020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.6% of all ranked servers, top 0.4% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 08:34 UTC, in 2d 14h. Every Friday at 08:34 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
476players, last three wipes
crowd held
0%else halves by day 3

Coming wipes

  1. 2d 14hFri 30 Oct, 08:34 UTC
  2. 9d 0hThu 5 Nov, 19:00 UTCFW
  3. 9d 14hFri 6 Nov, 08:34 UTC
  4. 16d 14hFri 13 Nov, 08:34 UTC
  5. 23d 14hFri 20 Nov, 08:34 UTC
  6. 30d 14hFri 27 Nov, 08:34 UTC
  7. 37d 0hThu 3 Dec, 19:00 UTCFW
  8. 37d 14hFri 4 Dec, 08:34 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 546, 3 hours in, with 277 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 08:34 UTC4d ago M2.7rising 546+277 queue – running 34
Fri 16 Oct, 08:35 UTC11d ago M2.6rising 469+251 queue halved by day 3 7 days 28
Fri 9 Oct, 08:34 UTC18d ago M2.5rising 412+296 queue halved by day 2 7 days 73
Fri 2 Oct, 08:04 UTC25d ago M2.6rising 412+187 queue halved by day 3 7 days 16
Fri 25 Sep, 08:34 UTC32d ago M2.6rising 410+234 queue halved by day 3 7 days 27
Fri 18 Sep, 08:34 UTC39d ago M2.6rising 412+244 queue halved by day 3 7 days 21

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 179 on average
85/ 200
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 87 on average
34/ 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 50 on average
21/ 200
[ASIA] Siam Rust | Vanilla | Weekly EA · groups of 8+ · weekly · 41 on average
13/ 150
『小世界』10.27号14:00新开/多人/萌新入门服 EA · groups of 30+ · weekly · 28 on average
63/ 200
[JP][PVP]RUST Beginner | Solo | Duo | Server EA · groups of 8+ · weekly · 23 on average
14/ 125
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?

The procedural map on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com is size 4,500 with seed 1337, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name ✿ JumpRust.com日本™ FPS+.

Which settings and rules apply on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?

You will find no gather rate in the name of Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com. 16 players is the most a group can hold. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. It is a community server, and the browser lists it under Community. The plugins run on Oxide. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?

70 of the 550 slots on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com are filled right now. The seven-day average is 116 players, with a peak of 546. Averaged over the last 48 hours, the busiest hour was 13:00 UTC at 148 players.

How does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com rank against other Rust servers?

The last seven days of player hours place Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com at #127, in the top 0.6% of all ranked servers and #2 in Asia.

Server facts

How reliably does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com stay online?

As recorded now, Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com is running. Going by the uptime figure it reports, it restarted about 13 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com hold a steady tick rate?

Across the last 48 hours it averaged 43 server fps, with a floor of 31. Buildings, deployables and all the rest of the world's entities brought it to a high of 289,164. Its highest memory use was 9,180 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com run from?

In Asia Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com lists itself, with the tag EA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 162.222.17.244:30001.

What build of Rust does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com use?

Rust network protocol 2635 and build 168909 on Windows is what Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?

On average, the busiest point of its recent wipes drew 476 players. 3 hours after the latest wipe the crowd peaked, with 277 waiting in the queue. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 3 it fell below half in the wipes where it didn't hold.

How often does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com wipe, and on which days?

At Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com the wipes follow a every Friday at 08:34 UTC rhythm. Friday 30 October at 08:34 UTC is when its next wipe is due. The present world dates from 4 days 9 hours. A weekly wipe schedule is published in its tags.

Tags

What do the server tags on Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com mean?

The game's server browser reads the tags Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com publishes: gmrust (Game mode): You'll find standard Rust survival here; mp550 (Max players): 550 slots are available; ts16 (Group limit): Each team can hold up to 16; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes happen weekly; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): Oxide (uMod) is the plugin framework running here; EA (East Asia): In the server browser it appears under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com appear?

The Rust Server Trends lists that take in Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Players now: At least 50; Average players: 100+ on average.

Who is behind Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?

The same operator most likely runs Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com and the 15 other servers we track that also publish a jumprust.com hostname.

Join the server

How do you connect to Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com?

Enter client.connect 162.222.17.244:30001 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://jumprust.com.

Instrument codes

Server tags

what each one means

Published as mp550,ptrak,$r?,v2635,^w,^v,EA,gmrust,cs168909,ts16,^o

Game

gmrust
Game mode You'll find standard Rust survival here.
mp550
Max players 550 slots are available.
ts16
Group limit Each team can hold up to 16.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly Wipes happen weekly.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.