Station EA-10017 · no signal
JumpRust.com - Test
Offline EA 162.222.17.239:26666 checked 1d ago
- Players now
- 1/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #10,017
- top 45% · #453 in EA
- Last wipe
- 1d ago
- biweekly schedule
- Next wipe
- 7d 10h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of ? slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 17:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 2wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
- usual gap
- 1.8 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 12d 8hTue 10 Nov, 16:52 UTC
- 26d 8hTue 24 Nov, 16:52 UTC
- 35d 10hThu 3 Dec, 19:00 UTCFW
- 40d 8hTue 8 Dec, 16:52 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 27 Oct, 16:52 UTC1d ago | – | – | – | – | running | 1 |
| Tue 27 Oct, 10:13 UTC1d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 14:18 UTC3d ago | M0.0■steady | 1 | – | 1.8 days | 1 | |
| Thu 22 Oct, 09:48 UTC6d ago | M0.0▲rising | 1 | – | 3.2 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on JumpRust.com - Test?
Generated by the game, the map on JumpRust.com - Test is procedural, size 1,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is ✿ JumpRust.com日本™ FPS+.
Which settings and rules apply on JumpRust.com - Test?
The name of JumpRust.com - Test gives no gather rate. 32 players is the most a group can hold. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on JumpRust.com - Test?
JumpRust.com - Test is not responding at this moment and is offline, last seen 39 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.
How does JumpRust.com - Test rank against other Rust servers?
The last seven days of player hours place JumpRust.com - Test at #10,017, in the top 45% of all ranked servers and #453 in Asia.
Operator and location
How reliably does JumpRust.com - Test stay online?
As recorded now, JumpRust.com - Test is not reachable, the last contact having been 39 hours ago. The uptime it reports puts its last restart about 13 minutes ago. Of the 168 hours in the last 7 full days, it was up for 7, or 4% of the time. 17 October 2026 is when Rust Server Trends first recorded it.
Does JumpRust.com - Test hold a steady tick rate?
Across the last 48 hours it averaged 30 server fps, with a floor of 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 503. Memory use peaked at 1,128 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does JumpRust.com - Test run from?
With its EA tag, JumpRust.com - Test lists itself in Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 162.222.17.239:26666.
Which Rust version is JumpRust.com - Test running?
On Windows, JumpRust.com - Test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on JumpRust.com - Test?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does JumpRust.com - Test wipe, and on which days?
The prediction follows its tag, because too few of JumpRust.com - Test's wipes are on record to confirm its schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 39 hours. In its tags it sets out a wipe schedule of every two weeks.
Tags
What do the server tags on JumpRust.com - Test mean?
The game's server browser reads the tags JumpRust.com - Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts32 (Group limit): Teams are capped at 32 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): In the server browser it appears under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does JumpRust.com - Test appear?
The Rust Server Trends lists that take in JumpRust.com - Test are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
Who is behind JumpRust.com - Test?
Both JumpRust.com - Test and 15 other servers we track publish a jumprust.com hostname, so the same operator most likely runs them.
How to join
How do you connect to JumpRust.com - Test?
Enter client.connect 162.222.17.239:26666 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://jumprust.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
