Rust Server TrendsSeismic network · station log
Recording Stations11,642 Players45,345 Active3,112 Wipes · 3 h106 48 h

Station EA-10017 · no signal

JumpRust.com - Test

Offline EA 162.222.17.239:26666 checked 1d ago

biweekly wipes vanillamoddedoxide
Connect
Players now
1/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#10,017
top 45% · #453 in EA
Last wipe
1d ago
biweekly schedule
Next wipe
7d 10h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EA-10017 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of ? slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 17:00 UTC
Peak · 48 h
1most players in any hour
Events picked
2wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75110:0016:0017:00Wiped Tue 27 Oct, 10:13 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 45% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

usual gap
1.8 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 12d 8hTue 10 Nov, 16:52 UTC
  3. 26d 8hTue 24 Nov, 16:52 UTC
  4. 35d 10hThu 3 Dec, 19:00 UTCFW
  5. 40d 8hTue 8 Dec, 16:52 UTC

The first 48 hours of its last wipes

Sun 25 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 16:52 UTC1d ago – – – – running 1
Tue 27 Oct, 10:13 UTC1d ago – – – – – 0
Sun 25 Oct, 14:18 UTC3d ago M0.0steady 1 – 1.8 days 1
Thu 22 Oct, 09:48 UTC6d ago M0.0rising 1 – 3.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 16 on average
3/ 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average
0/ 20
瞌睡熊『5倍10废|10.29|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average
5/ 100
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 EA · groups of 8+ · biweekly · 2 on average
2/ 50
[JPN] Apple Server | PvP | Vanilla | 2Weekly EA · groups of 8+ · biweekly · 2 on average
1/ 50
Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 64 on average
213/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on JumpRust.com - Test?

Generated by the game, the map on JumpRust.com - Test is procedural, size 1,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is ✿ JumpRust.com日本™ FPS+.

Which settings and rules apply on JumpRust.com - Test?

The name of JumpRust.com - Test gives no gather rate. 32 players is the most a group can hold. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on JumpRust.com - Test?

JumpRust.com - Test is not responding at this moment and is offline, last seen 39 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.

How does JumpRust.com - Test rank against other Rust servers?

The last seven days of player hours place JumpRust.com - Test at #10,017, in the top 45% of all ranked servers and #453 in Asia.

Operator and location

How reliably does JumpRust.com - Test stay online?

As recorded now, JumpRust.com - Test is not reachable, the last contact having been 39 hours ago. The uptime it reports puts its last restart about 13 minutes ago. Of the 168 hours in the last 7 full days, it was up for 7, or 4% of the time. 17 October 2026 is when Rust Server Trends first recorded it.

Does JumpRust.com - Test hold a steady tick rate?

Across the last 48 hours it averaged 30 server fps, with a floor of 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 503. Memory use peaked at 1,128 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does JumpRust.com - Test run from?

With its EA tag, JumpRust.com - Test lists itself in Asia. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 162.222.17.239:26666.

Which Rust version is JumpRust.com - Test running?

On Windows, JumpRust.com - Test runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on JumpRust.com - Test?

On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.

How often does JumpRust.com - Test wipe, and on which days?

The prediction follows its tag, because too few of JumpRust.com - Test's wipes are on record to confirm its schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 39 hours. In its tags it sets out a wipe schedule of every two weeks.

Tags

What do the server tags on JumpRust.com - Test mean?

The game's server browser reads the tags JumpRust.com - Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): The server has 0 slots; ts32 (Group limit): Teams are capped at 32 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EA (East Asia): In the server browser it appears under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does JumpRust.com - Test appear?

The Rust Server Trends lists that take in JumpRust.com - Test are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Who is behind JumpRust.com - Test?

Both JumpRust.com - Test and 15 other servers we track publish a jumprust.com hostname, so the same operator most likely runs them.

How to join

How do you connect to JumpRust.com - Test?

Enter client.connect 162.222.17.239:26666 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://jumprust.com.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players The server has 0 slots.
ts32
Group limit Teams are capped at 32 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.