Station EA-2083 · recording
[JPN] Apple Server | PvP | Vanilla | 2Weekly
Online EA 162.43.93.9:28015 checked 8m ago
- Players now
- 5/ 50
- 10% full
- Motion · 24 h
- M0.2▼falling
- −2 players on the day
- 7-day average
- 2
- peak 8
- Rank
- #2,083
- top 9% · #196 in EA
- Last wipe
- 12d ago
- biweekly schedule
- Next wipe
- 1d 16h
- Fri 30 Oct, 08:11 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 5of 50 slots
- Motion · 24 h
- M0.2▼falling−2 players
- Sharpest hour
- −3into Tue 22:00 UTC
- Peak · 48 h
- 6most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 35% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 08:11 UTC, in 1d 16h. Its biweekly schedule tag · low confidence
- usual gap
- 14.4 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 11players, last three wipes
- crowd held
- 0%else halves by day 5.5
Coming wipes
- 1d 16hFri 30 Oct, 08:11 UTC
- 8d 3hThu 5 Nov, 19:00 UTCFW
- 15d 16hFri 13 Nov, 08:11 UTC
- 29d 16hFri 27 Nov, 08:11 UTC
- 36d 3hThu 3 Dec, 19:00 UTCFW
- 43d 16hFri 11 Dec, 08:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 08:11 UTC12d ago | M1.1▲rising | 12 | – | running | 0 | |
| Fri 2 Oct, 09:15 UTC26d ago | M1.0▲rising | 10 | halved by day 5 | 14 days | 0 | |
| Thu 17 Sep, 14:19 UTC41d ago | M0.9▲rising | 10 | halved by day 6 | 14.8 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on [JPN] Apple Server | PvP | Vanilla | 2Weekly?
The procedural map on [JPN] Apple Server | PvP | Vanilla | 2Weekly is size 4,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on [JPN] Apple Server | PvP | Vanilla | 2Weekly?
No gather rate appears in the name of [JPN] Apple Server | PvP | Vanilla | 2Weekly. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on [JPN] Apple Server | PvP | Vanilla | 2Weekly?
5 of the 50 slots on [JPN] Apple Server | PvP | Vanilla | 2Weekly are filled right now. Across seven days this server recorded an average of 2 players and a peak of 8. Averaged over the last 48 hours, the busiest hour was 09:00 UTC at 5 players.
How does [JPN] Apple Server | PvP | Vanilla | 2Weekly rank against other Rust servers?
The last seven days of player hours place [JPN] Apple Server | PvP | Vanilla | 2Weekly at #2,083, in the top 9% of all ranked servers and #196 in Asia.
Server facts
How reliably does [JPN] Apple Server | PvP | Vanilla | 2Weekly stay online?
[JPN] Apple Server | PvP | Vanilla | 2Weekly is up at the moment. Its reported uptime points to a restart about 15 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does [JPN] Apple Server | PvP | Vanilla | 2Weekly hold a steady tick rate?
Its average server fps over the last 48 hours was 52, and it never dropped below 30. At its highest, it carried 93,837 entities: buildings, deployables and the world's other contents. Its highest memory use was 3,128 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is [JPN] Apple Server | PvP | Vanilla | 2Weekly hosted?
The EA tag is how [JPN] Apple Server | PvP | Vanilla | 2Weekly lists itself in Asia. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 162.43.93.9:28015.
What build of Rust does [JPN] Apple Server | PvP | Vanilla | 2Weekly use?
On Linux, [JPN] Apple Server | PvP | Vanilla | 2Weekly runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [JPN] Apple Server | PvP | Vanilla | 2Weekly?
11 players, on average, was the busiest crowd at its recent wipes. 30 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. It fell under half by day 5.5 in the wipes where it didn't hold.
On what timetable does [JPN] Apple Server | PvP | Vanilla | 2Weekly run its wipes?
The prediction is taken from its tag, since [JPN] Apple Server | PvP | Vanilla | 2Weekly has too few wipes on record to confirm the schedule. Friday 30 October at 08:11 UTC is when its next wipe is due. The present world dates from 12 days 7 hours. Its tags state that it wipes every two weeks.
Tags
What do the server tags on [JPN] Apple Server | PvP | Vanilla | 2Weekly mean?
These are the tags [JPN] Apple Server | PvP | Vanilla | 2Weekly publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): East Asia is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [JPN] Apple Server | PvP | Vanilla | 2Weekly appear?
The Rust Server Trends lists that take in [JPN] Apple Server | PvP | Vanilla | 2Weekly are: Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How to join
What steps get you onto [JPN] Apple Server | PvP | Vanilla | 2Weekly?
You can connect by pressing F1 in Rust and typing client.connect 162.43.93.9:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://www.ikkunn53.com/rust.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.