Station EA-14514 · no signal
JumpRust.com - Test
Offline EA 162.222.17.236:26666 checked 11d ago
- Players now
- 1/ ?
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,514
- top 67% · #504 in EA
- Last wipe
- 14d ago
- biweekly schedule
- Next wipe
- 7d 5h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of ? slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 13d 22hThu 12 Nov, 12:01 UTC
- 27d 22hThu 26 Nov, 12:01 UTC
- 35d 5hThu 3 Dec, 19:00 UTCFW
- 41d 22hThu 10 Dec, 12:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 12:01 UTC14d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on JumpRust.com - Test?
The procedural map on JumpRust.com - Test is size 1,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named ✿ JumpRust.com日本™ FPS+.
Which settings and rules apply on JumpRust.com - Test?
The name of JumpRust.com - Test gives no gather rate. The group limit is 100 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on JumpRust.com - Test right now?
A reading taken now finds JumpRust.com - Test offline; the most recent activity was 11 days 23 hours ago.
How does JumpRust.com - Test rank against other Rust servers?
For player hours across the last seven days, JumpRust.com - Test takes #14,514 overall and #504 in Asia, inside the top 67% of all ranked servers.
Server details
How reliably does JumpRust.com - Test stay online?
JumpRust.com - Test is down at the moment; the last recorded contact was 11 days 23 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 13 October 2026 is when Rust Server Trends first recorded it.
Which region does JumpRust.com - Test run from?
The EA tag is how JumpRust.com - Test lists itself in Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 162.222.17.236:26666.
What build of Rust does JumpRust.com - Test use?
JumpRust.com - Test is running Rust network protocol 2634 and build 167781 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on JumpRust.com - Test?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
How often does JumpRust.com - Test wipe, and on which days?
The prediction follows its tag, because too few of JumpRust.com - Test's wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 14 days 1 hours. Every two weeks it wipes, according to the schedule in its tags.
Lists and tags
What do the server tags on JumpRust.com - Test mean?
These are the tags JumpRust.com - Test publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp0 (Max players): The server has 0 slots; ts100 (Group limit): Each team can hold up to 100; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): The server browser files it under East Asia. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does JumpRust.com - Test appear?
You will find JumpRust.com - Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which person or group runs JumpRust.com - Test?
One operator most likely runs these: JumpRust.com - Test and 15 other servers we track, all publishing a jumprust.com hostname.
Connecting
How do you connect to JumpRust.com - Test?
To join, enter client.connect 162.222.17.236:26666 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://jumprust.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
