Rust Server TrendsSeismic network · station log
Recording Stations11,768 Players69,537 Active3,438 Wipes · 3 h214 48 h

Station XX-15290 · recording

Spurgs-Rust - AU / 2x /

Online 159.196.128.63:4419 checked 10m ago

2x moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,290
top 69%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15290 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep17 Oct20 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 11:15 UTC13d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] Winterust - 2x Main OC · groups of 10+ · 2x · weekly · 80 on average
4/ 75
[AU] Winterust - 2x Mondays OC · groups of 8+ · 2x · weekly · 63 on average
6/ 75
Rust Perth | 2x | Fortnightly | Convoys | OC · groups of 8+ · 2x · biweekly · 1 on average
2/ 50
[AU] HoodRust 2x | Solo/Duo/Trio | Halloween Wipe|Custom Events OC · groups of 8+ · 2x · biweekly · 1 on average
0/ 40
[AU] AshRust 3x Monthly Max 5 | QoL/Loot+ | Full Wiped OC · groups of 20+ · 3x · monthly · 10 on average
8/ 100
[AU] AshRust 3x Monthly | QoL/Loot+ | Full Wiped OC · groups of 10+ · 3x · monthly · 6 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Spurgs-Rust - AU / 2x /?

The procedural map on Spurgs-Rust - AU / 2x / is size 4,250 with seed 87446814, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Spurgs-Rust - AU / 2x /?

2x gather is what Spurgs-Rust - AU / 2x / runs, judging by its name. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Spurgs-Rust - AU / 2x / right now?

0 of the 50 slots on Spurgs-Rust - AU / 2x / are filled right now. Averaged across the last seven days, the population was 0 players.

How does Spurgs-Rust - AU / 2x / rank against other Rust servers?

On player hours for the past week, Spurgs-Rust - AU / 2x / sits at #15,290, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Spurgs-Rust - AU / 2x / stay online?

As recorded now, Spurgs-Rust - AU / 2x / is running. Its reported uptime points to a restart about 13 days 10 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Spurgs-Rust - AU / 2x / hold a steady tick rate?

Across the last 48 hours it averaged 134 server fps, with a floor of 89. The world held up to 92,114 entities at its peak, buildings and deployables included. Its highest memory use was 5,618 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Spurgs-Rust - AU / 2x / run from?

No region tag comes from Spurgs-Rust - AU / 2x /, though the name points to Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 159.196.128.63:4419.

Which Rust version is Spurgs-Rust - AU / 2x / running?

Rust network protocol 2634 and build 167781 on Linux is what Spurgs-Rust - AU / 2x / runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Spurgs-Rust - AU / 2x /?

On average, the busiest point of its recent wipes drew 0 players. The peak on the most recent wipe came 0 hours after the wipe.

How often does Spurgs-Rust - AU / 2x / wipe, and on which days?

The rhythm of Spurgs-Rust - AU / 2x / cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 13 days 12 hours.

Tags

What do the server tags on Spurgs-Rust - AU / 2x / mean?

Tags published by Spurgs-Rust - AU / 2x / and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Spurgs-Rust - AU / 2x / appear?

The Rust Server Trends lists that take in Spurgs-Rust - AU / 2x / are: 2x Rust servers, listed live, Oceania Rust servers, live and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

Join the server

How do you connect to Spurgs-Rust - AU / 2x /?

Enter client.connect 159.196.128.63:4419 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/gcJ5yQb5ka.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build Game build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.