No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1.2 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sun 25 OctSun 18 OctFri 16 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Sun 25 Oct, 11:58 UTC4d ago
M0.0▲rising
1
–
–
running
0
Sun 18 Oct, 13:08 UTC11d ago
M0.0■steady
1
held half
7 days
1
Fri 16 Oct, 23:16 UTC12d ago
M0.0▲rising
1
–
1.6 days
0
Wed 14 Oct, 22:28 UTC14d ago
M0.0■steady
1
held half
2 days
1
Tue 13 Oct, 22:53 UTC15d ago
M0.0■steady
1
–
1 days
1
Mon 12 Oct, 21:41 UTC16d ago
M0.0▲rising
1
–
1 days
0
Sun 11 Oct, 12:41 UTC18d ago
M0.0■steady
1
–
1.4 days
1
Sat 10 Oct, 12:52 UTC19d ago
M0.0▲rising
2
–
1 days
1
Fri 9 Oct, 22:33 UTC19d ago
M0.0▲rising
2
–
0.6 days
1
Thu 8 Oct, 23:59 UTC20d ago
M0.0▲rising
2
–
0.9 days
1
Tue 6 Oct, 23:13 UTC22d ago
M0.0■steady
1
–
–
2 days
1
Mon 5 Oct, 22:24 UTC23d ago
M0.0■steady
1
–
1 days
1
Sun 4 Oct, 18:27 UTC25d ago
M0.0■steady
1
–
1.2 days
1
Sun 4 Oct, 11:22 UTC25d ago
M0.0■steady
1
–
0.3 days
1
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
Shockbyte runs a procedural map of size 3,000, produced by the game.
Which settings and rules apply on Shockbyte?
No gather rate appears in the name of Shockbyte. No group limit is published. In hardcore mode, Facepunch's most punishing mode. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Shockbyte right now?
A reading taken now finds Shockbyte offline; the most recent activity was 4 days 6 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does Shockbyte rank against other Rust servers?
The last seven days of player hours place Shockbyte at #12,013, in the top 54% of all ranked servers.
Server facts
How reliably does Shockbyte stay online?
As recorded now, Shockbyte is not reachable, the last contact having been 4 days 6 hours ago. 37 of 168 hours in the last 7 full days were up time, 22% of the total. On 3 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Shockbyte hosted?
A region is not published by Shockbyte. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 157.85.91.179:26703.
Which Rust version is Shockbyte running?
Rust network protocol 2635 and build 168909 on Linux is what Shockbyte runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Shockbyte?
The recent wipes averaged a busiest count of 1 players. 1 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does Shockbyte run its wipes?
There is no next wipe to predict at Shockbyte, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 4 days 7 hours.
Lists and tags
What do the server tags on Shockbyte mean?
The game's server browser reads the tags Shockbyte publishes: gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp1 (Max players): 1 slots are available; ts0 (Group limit): You can't form teams here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Shockbyte appear?
These Rust Server Trends lists include Shockbyte: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last week.
How to join
What steps get you onto Shockbyte?
Enter client.connect 157.85.91.179:26703 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Instrument codes
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z
Game
gmhardcore
Game modeThe game mode is hardcore, a harsher ruleset.
mp1
Max players1 slots are available.
ts0
Group limitYou can't form teams here.
v2635
ProtocolYour game needs to be on protocol 2635 to join.
cs168909
BuildIt runs game build 168909.
ptrak
NetworkingRakNet is the standard network layer for the game, and it's used here.
$r?
Region codeThe server has no region code.
Mods and access
^o
OxideOxide (uMod) is the plugin framework running here.
^z
ModdedThe game is changed by plugins or settings, placing it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.