Station XX-766 · recording
[SEA] Facepunch Premium 1
Online 15.235.181.140:28015 checked 10m ago
- Players now
- 4/ 250
- 2% full
- Motion · 24 h
- M1.0▼falling
- −11 players on the day
- 7-day average
- 14
- peak 44
- Rank
- #766
- top 3%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 4of 250 slots
- Motion · 24 h
- M1.0▼falling−11 players
- Sharpest hour
- −9into Wed 15:00 UTC
- Peak · 48 h
- 18most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
- wipe-day peak
- 150players, last three wipes
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 150, 46 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW27d ago | M2.2▲rising | 150 | – | running | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [SEA] Facepunch Premium 1?
[SEA] Facepunch Premium 1 runs a procedural map of size 4,500 with seed 1054324525, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [SEA] Facepunch Premium 1?
No gather rate appears in the name of [SEA] Facepunch Premium 1. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The in-game Official tab of Rust carries it. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. Rust's premium status is required to join. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on [SEA] Facepunch Premium 1 right now?
4 of the 250 slots on [SEA] Facepunch Premium 1 are filled right now. The seven-day average is 14 players, with a peak of 44. The busiest point in the last 48 hours came at 13:00 UTC, averaging 16 players.
How does [SEA] Facepunch Premium 1 rank against other Rust servers?
Over the last seven days, [SEA] Facepunch Premium 1 recorded enough player hours to reach #766 worldwide, placing it in the top 3% of all ranked servers.
Operator and location
How reliably does [SEA] Facepunch Premium 1 stay online?
Right now, you can reach [SEA] Facepunch Premium 1. Its reported uptime points to a restart about 3 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does [SEA] Facepunch Premium 1 perform under load?
The 48-hour average is 139 server fps; 101 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 167,073. Memory use peaked at 5,950 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [SEA] Facepunch Premium 1 run from?
The name of [SEA] Facepunch Premium 1 points to Asia, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 15.235.181.140:28015.
Which Rust version is [SEA] Facepunch Premium 1 running?
On Windows, [SEA] Facepunch Premium 1 runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on [SEA] Facepunch Premium 1?
150 players, on average, was the busiest crowd at its recent wipes. 46 hours after the latest wipe, the crowd peaked.
On what timetable does [SEA] Facepunch Premium 1 run its wipes?
The force wipe is the only wipe [SEA] Facepunch Premium 1 takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 23 hours. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on [SEA] Facepunch Premium 1 mean?
These are the tags [SEA] Facepunch Premium 1 publishes for the browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): 250 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; ^q (Premium): Rust's premium status is required to join; sc2 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [SEA] Facepunch Premium 1 appear?
You will find [SEA] Facepunch Premium 1 on the following Rust Server Trends lists: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Who is behind [SEA] Facepunch Premium 1?
The same operator most likely runs [SEA] Facepunch Premium 1 and the 124 other servers we track that also publish a playrust.com hostname.
Connecting
How do you connect to [SEA] Facepunch Premium 1?
You can connect by pressing F1 in Rust and typing client.connect 15.235.181.140:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Rust's premium status is required to join.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
