Rust Server TrendsSeismic network · station log
Recording Stations11,886 Players99,275 Active3,950 Wipes · 3 h380 48 h

Station XX-766 · recording

[SEA] Facepunch Premium 1

Online 15.235.181.140:28015 checked 10m ago

official monthly wipes vanillapremium
Connect
Players now
4/ 250
2% full
Motion · 24 h
M1.0falling
−11 players on the day
7-day average
14
peak 44
Rank
#766
top 3%
Last wipe
27d ago
monthly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-766 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 250 slots
Motion · 24 h
M1.0falling−11 players
Sharpest hour
−9into Wed 15:00 UTC
Peak · 48 h
18most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152018:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

wipe-day peak
150players, last three wipes

Coming wipes

  1. 7d 1hThu 5 Nov, 19:00 UTCFW
  2. 35d 1hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 150, 46 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW27d ago M2.2rising 150 – running 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 102 on average
62/ 200
Rustafied.com - SEA Long EA · groups of 16+ · monthly · 26 on average
34/ 100
RustGalaxy Nexus Japan EA · groups of 100+ · monthly · 3 on average
0/ 50
nomarust LL | JP | Vanilla | Monthly EA · groups of 8+ · monthly · 2 on average
2/ 200
RustGalaxy Nexus Singapore EA · groups of 100+ · monthly · 2 on average
0/ 50
AX公益服/原倍仿官/10.2新档 EA · groups of 8+ · monthly · 1 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [SEA] Facepunch Premium 1?

[SEA] Facepunch Premium 1 runs a procedural map of size 4,500 with seed 1054324525, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [SEA] Facepunch Premium 1?

No gather rate appears in the name of [SEA] Facepunch Premium 1. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The in-game Official tab of Rust carries it. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. Rust's premium status is required to join. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on [SEA] Facepunch Premium 1 right now?

4 of the 250 slots on [SEA] Facepunch Premium 1 are filled right now. The seven-day average is 14 players, with a peak of 44. The busiest point in the last 48 hours came at 13:00 UTC, averaging 16 players.

How does [SEA] Facepunch Premium 1 rank against other Rust servers?

Over the last seven days, [SEA] Facepunch Premium 1 recorded enough player hours to reach #766 worldwide, placing it in the top 3% of all ranked servers.

Operator and location

How reliably does [SEA] Facepunch Premium 1 stay online?

Right now, you can reach [SEA] Facepunch Premium 1. Its reported uptime points to a restart about 3 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

How well does [SEA] Facepunch Premium 1 perform under load?

The 48-hour average is 139 server fps; 101 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 167,073. Memory use peaked at 5,950 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [SEA] Facepunch Premium 1 run from?

The name of [SEA] Facepunch Premium 1 points to Asia, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 15.235.181.140:28015.

Which Rust version is [SEA] Facepunch Premium 1 running?

On Windows, [SEA] Facepunch Premium 1 runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [SEA] Facepunch Premium 1?

150 players, on average, was the busiest crowd at its recent wipes. 46 hours after the latest wipe, the crowd peaked.

On what timetable does [SEA] Facepunch Premium 1 run its wipes?

The force wipe is the only wipe [SEA] Facepunch Premium 1 takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 23 hours. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on [SEA] Facepunch Premium 1 mean?

These are the tags [SEA] Facepunch Premium 1 publishes for the browser to read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): 250 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; ^q (Premium): Rust's premium status is required to join; sc2 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [SEA] Facepunch Premium 1 appear?

You will find [SEA] Facepunch Premium 1 on the following Rust Server Trends lists: Rust servers with the tutorial, Official Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Asia; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

Who is behind [SEA] Facepunch Premium 1?

The same operator most likely runs [SEA] Facepunch Premium 1 and the 124 other servers we track that also publish a playrust.com hostname.

Connecting

How do you connect to [SEA] Facepunch Premium 1?

You can connect by pressing F1 in Rust and typing client.connect 15.235.181.140:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. Rust's premium status is required to join.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is standard Rust survival.
mp250
Max players 250 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^t
Tutorial on You can begin with Facepunch's tutorial if you're new.

Mods and access

^q
Premium Rust's premium status is required to join.

Other

sc2
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.