Rust Server TrendsSeismic network · station log
Recording Stations11,767 Players60,429 Active3,522 Wipes · 3 h133 48 h

Station NA-6550 · recording

Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x

Online NA 148.72.141.118:28075 checked 5m ago

2x monthly wipes moddedcarbonpve
Connect
Players now
0/ 125
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#6,550
top 29% · #1035 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 20h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-6550 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 125 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Wed 00:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct9 Oct16 Oct22 Oct28 Oct

Top 29% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

usual gap
0.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
5players, last three wipes

Coming wipes

  1. 7d 20hThu 5 Nov, 19:00 UTCFW
  2. 35d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW27d ago M0.0steady 5 – running 5
Thu 1 Oct, 02:04 UTC27d ago M0.7rising 5 – 0.7 days 0
Wed 30 Sep, 19:04 UTC28d ago M0.7rising 5 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] The Clinic | PVE | Monthly | 2x | Raidable Bases | Convoy NA · groups of 24+ · 2x · monthly · 6 on average
4/ 65
The Green Card | Cozy 2x PvE - Events|Perks|RaidBases|Zombies NA · groups of 8+ · 2x · monthly · 5 on average
6/ 25
ZOMBZ 2X PvE • Custom Raids, NPCs & Bosses|Events|SkillTree|E NA · groups of 8+ · 2x · monthly · 4 on average
4/ 50
Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x NA · groups of 16+ · 2x · monthly · 4 on average
4/ 100
Dusk till Dawn PVE | 2X | Raidable Bases | Kits | No BP Wipe NA · groups of 8+ · 2x · monthly · 2 on average
1/ 100
"SHADOW KIDS" [2X PVE] |NO BP WIPES|KITS|ZOMBIES|MINI SPAWNS| NA · groups of 10+ · 2x · monthly · 2 on average
3/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?

Generated by the game, the map on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x is procedural, size 1,500 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?

Going by its name, Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x runs 2x gather. Up to 16 players can be in a group. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x right now?

0 of the 125 slots on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 23:00 UTC at 2 players.

How does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x rank against other Rust servers?

For player hours across the last seven days, Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x takes #6,550 overall and #1,035 in North America, inside the top 29% of all ranked servers.

Server details

How reliably does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x stay online?

Right now, you can reach Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x. The uptime it reports puts its last restart about 10 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.

Does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x hold a steady tick rate?

Its average server fps over the last 48 hours was 60, and it never dropped below 60. At its highest, it carried 3,749 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,217 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x run from?

The NA tag is how Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 148.72.141.118:28075.

What build of Rust does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x use?

Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?

On average, the busiest point of its recent wipes drew 5 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x run its wipes?

At the force wipe each month Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 4 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x mean?

The game's server browser reads the tags Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x publishes: gmrust (Game mode): Survival in standard Rust; mp125 (Max players): 125 slots are available; ts16 (Group limit): Teams are capped at 16 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x appear?

You will find Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x on the following Rust Server Trends lists: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

Join the server

How do you connect to Sanguine Rust | MMORPG | Custom Skill Tree | Zombies | PVE 2x?

To join, enter client.connect 148.72.141.118:28075 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/ypuyhg6vGE.

Instrument codes

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival in standard Rust.
mp125
Max players 125 slots are available.
ts16
Group limit Teams are capped at 16 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.