Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players40,309 Active2,963 Wipes · 3 h87 48 h

Station EU-15339 · recording

Last Frontier | DEV | Whitelist

Online EU 145.239.1.33:27017 checked 9m ago

vanillamoddedcarbonpve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,339
top 69% · #2563 in EU
Last wipe
27d ago
no schedule published
Next wipe
7d 11h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-15339 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123408:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:12 UTC FW27d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 241 on average
111/ 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average
35/ 100
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 34 on average
26/ 200
[PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average
5/ 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 30 on average
12/ 140
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 29 on average
12/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Last Frontier | DEV | Whitelist?

Generated by the game, the map on Last Frontier | DEV | Whitelist is procedural, size 4,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. The name of its map is Last Frontier Map.

Which settings and rules apply on Last Frontier | DEV | Whitelist?

No gather rate appears in the name of Last Frontier | DEV | Whitelist. Groups hold up to 8 players, which is the default for the game. In roleplay mode, rules for roleplay, with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Last Frontier | DEV | Whitelist right now?

At this moment, Last Frontier | DEV | Whitelist records 0 players across 50 slots. The population averaged 0 players over the past week.

How does Last Frontier | DEV | Whitelist rank against other Rust servers?

Last Frontier | DEV | Whitelist is #2,563 in Europe and #15,339 worldwide on the past week's player hours, within the top 69% of ranked servers.

Server details

How reliably does Last Frontier | DEV | Whitelist stay online?

Right now, you can reach Last Frontier | DEV | Whitelist. The uptime it reports puts its last restart about 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Last Frontier | DEV | Whitelist perform under load?

Across the last 48 hours it averaged 99 server fps, with a floor of 93. The world held up to 102,323 entities at its peak, buildings and deployables included. It reached a ceiling of 3,472 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Last Frontier | DEV | Whitelist hosted?

With its EU tag, Last Frontier | DEV | Whitelist lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 145.239.1.33:27017.

What build of Rust does Last Frontier | DEV | Whitelist use?

Rust network protocol 2635 and build 168909 on Linux is what Last Frontier | DEV | Whitelist runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Last Frontier | DEV | Whitelist?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Last Frontier | DEV | Whitelist run its wipes?

The force wipe is the only wipe Last Frontier | DEV | Whitelist takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 27 days 12 hours.

Server tags

What do the server tags on Last Frontier | DEV | Whitelist mean?

The game's server browser reads the tags Last Frontier | DEV | Whitelist publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^r (Roleplay): A server for roleplay; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Last Frontier | DEV | Whitelist appear?

The Rust Server Trends lists that take in Last Frontier | DEV | Whitelist are: EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. On the server list, the filters it matches are: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more.

How to join

What steps get you onto Last Frontier | DEV | Whitelist?

Enter client.connect 145.239.1.33:27017 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/YWEXSJ2DuS.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,^r,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.