Rust Server TrendsSeismic network · station log
Recording Stations11,819 Players71,592 Active3,741 Wipes · 3 h136 48 h

Station XX-15404 · recording

DEV

Online 141.98.157.79:28888 checked 13m ago

weekly wipes moddedoxide
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,404
top 69%
Last wipe
24d ago
weekly schedule
Next wipe
3d 12h
Sat 31 Oct, 10:35 UTC
Seismic record · station XX-15404 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 10:35 UTC, in 3d 12h. Its weekly schedule tag · low confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 3d 12hSat 31 Oct, 10:35 UTC
  2. 8d 21hThu 5 Nov, 19:00 UTCFW
  3. 10d 12hSat 7 Nov, 10:35 UTC
  4. 17d 12hSat 14 Nov, 10:35 UTC
  5. 24d 12hSat 21 Nov, 10:35 UTC
  6. 31d 12hSat 28 Nov, 10:35 UTC
  7. 36d 21hThu 3 Dec, 19:00 UTCFW
  8. 38d 12hSat 5 Dec, 10:35 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 10:35 UTC24d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustyMain.eu X50X | MAX 5 | Skills | Kits | PvP | TP | Loot+ groups of 5 · weekly · 4 on average
1/ 128
12/ 120
BATTLEFIELD x1000000 | BILLION | MILLION | ПАЛЯНИЦЯ EU · groups of 5 · 1e+06x · weekly · 72 on average
113/ 220
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 57 on average
62/ 200
◤◥◤ORAX LAND◥◤◥ X50--/10000000000000000000000000000 groups of 5 · 50x · weekly · 7 on average
8/ 100
CHOYKA RUST №3[ONE GRID] ZOMBIE MOD groups of 50+ · weekly · 4 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on DEV?

The procedural map on DEV is size 4,500 with seed 1400132468, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on DEV?

You will find no gather rate in the name of DEV. 5 players is the most a group can hold. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on DEV right now?

The player count on DEV stands at 0 right now. Averaged across the last seven days, the population was 0 players.

How does DEV rank against other Rust servers?

Over the last seven days, DEV recorded enough player hours to reach #15,404 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does DEV stay online?

As recorded now, DEV is running. Its reported uptime points to a restart about 16 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 15 September 2026 it was recorded for the first time by Rust Server Trends.

Does DEV hold a steady tick rate?

Across the last 48 hours it averaged 30 server fps, with a floor of 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 63,120. Its highest memory use was 3,086 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is DEV hosted?

Nothing about a region comes from DEV. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 141.98.157.79:28888.

What build of Rust does DEV use?

Rust network protocol 2635 and build 168909 on Linux is what DEV runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on DEV?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 13 hours after the wipe.

On what timetable does DEV run its wipes?

The prediction follows its tag, because too few of DEV's wipes are on record to confirm its schedule. Saturday 31 October at 10:35 UTC is when its next wipe is due. The present world dates from 24 days 11 hours. A weekly wipe schedule is published in its tags.

Lists and tags

What do the server tags on DEV mean?

The game's server browser reads the tags DEV publishes: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): The server has 0 slots; ts5 (Group limit): Each team can hold up to 5; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does DEV appear?

These Rust Server Trends lists include DEV: Modded Rust servers, tracked live, Rust aim training servers, live and Rust battlefield servers. You will find it under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Which person or group runs DEV?

The rust.red hostname DEV publishes is used by no other server we track.

Join the server

How do you connect to DEV?

You can connect by pressing F1 in Rust and typing client.connect 141.98.157.79:28888 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/KQ45eJABwx.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^w,^e,^d,^i,gmrust,cs168909,ts5,^o^z,modded

Game

gmrust
Game mode Survival in standard Rust.
mp0
Max players The server has 0 slots.
ts5
Group limit Each team can hold up to 5.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^w
Weekly Wipes happen weekly.

Gameplay

^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^d
Combat training Practise aim and PvP with loot provided.
^i
Battlefield High rates and kits for fast PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.