Station XX-15404 · recording
DEV
Online 141.98.157.79:28888 checked 13m ago
- Players now
- 0/ ?
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,404
- top 69%
- Last wipe
- 24d ago
- weekly schedule
- Next wipe
- 3d 12h
- Sat 31 Oct, 10:35 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of ? slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:35 UTC, in 3d 12h. Its weekly schedule tag · low confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 3d 12hSat 31 Oct, 10:35 UTC
- 8d 21hThu 5 Nov, 19:00 UTCFW
- 10d 12hSat 7 Nov, 10:35 UTC
- 17d 12hSat 14 Nov, 10:35 UTC
- 24d 12hSat 21 Nov, 10:35 UTC
- 31d 12hSat 28 Nov, 10:35 UTC
- 36d 21hThu 3 Dec, 19:00 UTCFW
- 38d 12hSat 5 Dec, 10:35 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 3 Oct, 10:35 UTC24d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DEV?
The procedural map on DEV is size 4,500 with seed 1400132468, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on DEV?
You will find no gather rate in the name of DEV. 5 players is the most a group can hold. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on DEV right now?
The player count on DEV stands at 0 right now. Averaged across the last seven days, the population was 0 players.
How does DEV rank against other Rust servers?
Over the last seven days, DEV recorded enough player hours to reach #15,404 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does DEV stay online?
As recorded now, DEV is running. Its reported uptime points to a restart about 16 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 15 September 2026 it was recorded for the first time by Rust Server Trends.
Does DEV hold a steady tick rate?
Across the last 48 hours it averaged 30 server fps, with a floor of 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 63,120. Its highest memory use was 3,086 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is DEV hosted?
Nothing about a region comes from DEV. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 141.98.157.79:28888.
What build of Rust does DEV use?
Rust network protocol 2635 and build 168909 on Linux is what DEV runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on DEV?
1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 13 hours after the wipe.
On what timetable does DEV run its wipes?
The prediction follows its tag, because too few of DEV's wipes are on record to confirm its schedule. Saturday 31 October at 10:35 UTC is when its next wipe is due. The present world dates from 24 days 11 hours. A weekly wipe schedule is published in its tags.
Lists and tags
What do the server tags on DEV mean?
The game's server browser reads the tags DEV publishes: gmrust (Game mode): Survival in standard Rust; mp0 (Max players): The server has 0 slots; ts5 (Group limit): Each team can hold up to 5; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^w (Weekly): Wipes happen weekly; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP with loot provided; ^i (Battlefield): High rates and kits for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DEV appear?
These Rust Server Trends lists include DEV: Modded Rust servers, tracked live, Rust aim training servers, live and Rust battlefield servers. You will find it under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Which person or group runs DEV?
The rust.red hostname DEV publishes is used by no other server we track.
Join the server
How do you connect to DEV?
You can connect by pressing F1 in Rust and typing client.connect 141.98.157.79:28888 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/KQ45eJABwx.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.