Rust Server TrendsSeismic network · station log
Recording Stations11,716 Players60,383 Active3,374 Wipes · 3 h178 48 h

Station AF-2897 · recording

Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames

Online AF 141.11.59.200:10009 checked 10m ago

moddedoxide
Connect
Players now
1/ 75
1% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 9
Rank
#2,897
top 13% · #9 in AF
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station AF-2897 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 75 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Thu 01:00 UTC
Peak · 48 h
7most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246812:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 29% in AF. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
12.1 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctThu 1 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 14 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 13 Oct, 20:12 UTC15d ago M0.5rising 4 – running 1
Thu 1 Oct, 18:14 UTC FW27d ago M0.0steady 1 halved by day 1 12.1 days 1
Fri 18 Sep, 11:00 UTC41d ago M0.6rising 4 held half 13.3 days 0
Thu 17 Sep, 18:02 UTC41d ago M0.0rising 4 – 0.7 days 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
880/ 900
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 219 on average
331/ 400
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average
132/ 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 68 on average
134/ 250
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average
36/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
41/ 75
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames runs a procedural map of size 5,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Welcome to Hyper Servers.

Which settings and rules apply on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

You will find no gather rate in the name of Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames. At the game's default, groups can have up to 8 players. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames right now?

At this moment, Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames records 1 players across 75 slots. The seven-day average is 1 players, with a peak of 9. Averaged over the last 48 hours, the busiest hour was 23:00 UTC at 4 players.

How does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames rank against other Rust servers?

For player hours across the last seven days, Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames takes #2,897 overall and #9 in Africa, inside the top 13% of all ranked servers.

Server details

How reliably does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames stay online?

Right now, you can reach Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Which region does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames run from?

The AF tag is how Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames lists itself in Africa. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 141.11.59.200:10009.

Which Rust version is Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames running?

On Linux, Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 14 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames run its wipes?

There is no next wipe to predict at Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames, since its wipes fall at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 15 days 14 hours is how long the current world has been running.

Server tags

What do the server tags on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames mean?

These are the tags Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp75 (Max players): The server has 75 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; AF (Africa): In the server browser it appears under Africa. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames appear?

These Rust Server Trends lists include Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames: Modded Rust servers, tracked live and Rust aim training servers, live. You will find it under these filters on the server list: Region: Africa; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?

To join, enter client.connect 141.11.59.200:10009 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://hyperservers.lovable.app/.

Instrument codes

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^e,^d,AF,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp75
Max players The server has 75 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.
^d
Combat training You get loot handed to you to practise aim and PvP.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

AF
Africa In the server browser it appears under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.