Rust Server TrendsSeismic network · station log
Recording Stations11,732 Players69,328 Active3,614 Wipes · 3 h126 48 h

Station XX-15423 · recording

[GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|

Online 136.243.70.252:28035 checked 11m ago

vanillamoddedoxidepve
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipe
44d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15423 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 14 Sep, 07:56 UTC44d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 236 on average
191/ 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 52 on average
57/ 100
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 36 on average
36/ 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 31 on average
15/ 140
[PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 30 on average
24/ 200
RustAria#4 [Мирный / PVE / SKINDROPS] EU · groups of 100+ · biweekly · 30 on average
22/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?

[GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| runs a procedural map of size 3,500 with seed 648252, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?

The name of [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| gives no gather rate. The group limit is 8 players, the game's default. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?

At this moment, [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| records 0 players across 30 slots. The population averaged 0 players over the past week.

How does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| rank against other Rust servers?

Over the last seven days, [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| recorded enough player hours to reach #15,423 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| stay online?

[GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| is up at the moment. Going by the uptime figure it reports, it restarted about 31 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| hold a steady tick rate?

The 48-hour average is 112 server fps; 101 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 70,799. It reached a ceiling of 4,564 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| run from?

The name of [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| points to Europe, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 136.243.70.252:28035 is the address it uses.

Which Rust version is [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| running?

Rust network protocol 2633 and build 162929 on Windows is what [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| run its wipes?

Too few wipes of [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 44 days 4 hours.

Tags

What do the server tags on [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| mean?

These are the tags [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): It runs game build 162929; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events| appear?

These Rust Server Trends lists include [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

How do you connect to [GER/EN] TRUST Vanilla|PvE|Raidable Bases|Events|?

To join, enter client.connect 136.243.70.252:28035 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,^p,^v,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players Slots: 30.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs162929
Build It runs game build 162929.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.