Station EU-13587 · recording
MobWars Test | Dev Server
Online EU 134.255.255.19:28042 checked 9m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #13,587
- top 61% · #2452 in EU
- Last wipe
- 18d ago
- biweekly schedule
- Next wipe
- 7d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 16:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
- usual gap
- 1.1 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 0%else halves by day 2
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 9d 17hSat 7 Nov, 14:40 UTC
- 23d 17hSat 21 Nov, 14:40 UTC
- 35d 21hThu 3 Dec, 19:00 UTCFW
- 37d 17hSat 5 Dec, 14:40 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 10 Oct, 14:40 UTC18d ago | M0.0▲rising | 2 | – | running | 1 | |
| Sat 10 Oct, 08:20 UTC18d ago | M0.3▲rising | 2 | – | 0.3 days | 0 | |
| Fri 9 Oct, 15:49 UTC19d ago | M0.3▲rising | 2 | – | 0.7 days | 0 | |
| Sat 3 Oct, 10:17 UTC25d ago | M0.3▲rising | 2 | halved by day 2 | 6.2 days | 0 | |
| Wed 30 Sep, 19:08 UTC28d ago | M0.0■steady | 2 | – | 2.6 days | 2 | |
| Tue 29 Sep, 17:16 UTC29d ago | M0.0■steady | 2 | – | 1.1 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on MobWars Test | Dev Server?
Generated by the game, the map on MobWars Test | Dev Server is procedural, size 3,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on MobWars Test | Dev Server?
You will find no gather rate in the name of MobWars Test | Dev Server. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on MobWars Test | Dev Server right now?
A reading taken now shows 0 players on MobWars Test | Dev Server, which has 10 slots. Across seven days this server recorded an average of 0 players and a peak of 1. The busiest point in the last 48 hours came at 16:00 UTC, averaging 0 players.
How does MobWars Test | Dev Server rank against other Rust servers?
For player hours across the last seven days, MobWars Test | Dev Server takes #13,587 overall and #2,452 in Europe, inside the top 61% of all ranked servers.
Operator and location
How reliably does MobWars Test | Dev Server stay online?
As recorded now, MobWars Test | Dev Server is running. Going by the uptime figure it reports, it restarted about 13 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 18 September 2026.
Does MobWars Test | Dev Server hold a steady tick rate?
The 48-hour average is 184 server fps; 123 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 79,549. Memory use peaked at 2,637 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is MobWars Test | Dev Server hosted?
With its EU tag, MobWars Test | Dev Server lists itself in Europe. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 134.255.255.19:28042 is the address it uses.
Which Rust version is MobWars Test | Dev Server running?
On Linux, MobWars Test | Dev Server runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on MobWars Test | Dev Server?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.
How often does MobWars Test | Dev Server wipe, and on which days?
Its schedule cannot be confirmed, as too few of MobWars Test | Dev Server's wipes are on record; the prediction follows its tag instead. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 18 days 6 hours is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.
Server tags
What do the server tags on MobWars Test | Dev Server mean?
Tags published by MobWars Test | Dev Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^b (Biweekly): A wipe comes every second week; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does MobWars Test | Dev Server appear?
These Rust Server Trends lists include MobWars Test | Dev Server: EU Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How to join
How do you connect to MobWars Test | Dev Server?
Enter client.connect 134.255.255.19:28042 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/PGVAcSnxF4.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
