Station XX-13890 · no signal
[Local] Build & Practice Server
Offline 133.201.143.224:28015 checked 24d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,890
- top 61%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 14.4 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:00 UTC FW27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 17 Sep, 10:05 UTC41d ago | M0.0▲rising | 1 | halved by day 1 | 14.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [Local] Build & Practice Server?
[Local] Build & Practice Server uses a procedural map, which the game generates.
Which settings and rules apply on [Local] Build & Practice Server?
You will find no gather rate in the name of [Local] Build & Practice Server. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on [Local] Build & Practice Server?
No players are recorded on [Local] Build & Practice Server at this moment; it is offline, and the last sighting was 24 days 15 hours ago.
How does [Local] Build & Practice Server rank against other Rust servers?
The last seven days of player hours place [Local] Build & Practice Server at #13,890, in the top 61% of all ranked servers.
Server details
How reliably does [Local] Build & Practice Server stay online?
As recorded now, [Local] Build & Practice Server is not reachable, the last contact having been 24 days 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 17 September 2026.
Which region does [Local] Build & Practice Server run from?
No region is published by [Local] Build & Practice Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 133.201.143.224:28015.
Which Rust version is [Local] Build & Practice Server running?
Rust network protocol 2634 and build 166494 on Windows is what [Local] Build & Practice Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [Local] Build & Practice Server?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
How often does [Local] Build & Practice Server wipe, and on which days?
Too few wipes of [Local] Build & Practice Server are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 3 hours.
Lists and tags
What do the server tags on [Local] Build & Practice Server mean?
These are the tags [Local] Build & Practice Server publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [Local] Build & Practice Server appear?
You will find [Local] Build & Practice Server on the following Rust Server Trends lists: Rust build and creative servers, live and Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How to join
What steps get you onto [Local] Build & Practice Server?
Enter client.connect 133.201.143.224:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.