Rust Server TrendsSeismic network · station log
Recording Stations11,744 Players73,772 Active3,676 Wipes · 3 h140 48 h

Station XX-7341 · recording

【流星】硬核PVE

Online 116.231.241.49:28015 checked 9m ago

monthly wipes oxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#7,341
top 33%
Last wipe
13d ago
monthly schedule
Next wipe
8d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-7341 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 16:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

usual gap
12.5 daysbetween real wipes
wipe-day peak
6players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 14 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 26 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 13:19 UTC13d ago M0.5rising 6 – running 3
Fri 2 Oct, 01:30 UTC26d ago M0.7rising 5 held half 12.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average
41/ 200
[SEA] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EA · groups of 8+ · monthly · 17 on average
26/ 200
JP RustPvE kokuu Server No kill No raid beeginner EA · groups of 8+ · monthly · 16 on average
38/ 200
Kiyo Server JP PVE EA · groups of 20+ · monthly · 6 on average
8/ 30
[SEA] tRust SG PvE Monthly Vanilla EA · groups of 8+ · monthly · 5 on average
9/ 50
【旧梦PVE】 萌新学习 | 原版养老 | 禁抄家打架 EA · groups of 15+ · monthly · 5 on average
8/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 【流星】硬核PVE?

The procedural map on 【流星】硬核PVE is size 5,000 with seed 1395010106, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 【流星】硬核PVE?

The name of 【流星】硬核PVE gives no gather rate. 18 players is the most a group can hold. pve is the game mode, no combat against other players. Under Community in the server browser, it runs as a community server. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on 【流星】硬核PVE?

At this moment, 【流星】硬核PVE records 0 players across 100 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 0 players.

How does 【流星】硬核PVE rank against other Rust servers?

The last seven days of player hours place 【流星】硬核PVE at #7,341, in the top 33% of all ranked servers.

Operator and location

How reliably does 【流星】硬核PVE stay online?

As recorded now, 【流星】硬核PVE is running. Going by the uptime figure it reports, it restarted about 12 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does 【流星】硬核PVE hold a steady tick rate?

Across the last 48 hours it averaged 126 server fps, with a floor of 94. Buildings, deployables and all the rest of the world's entities brought it to a high of 145,359. Memory use peaked at 4,312 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does 【流星】硬核PVE run from?

The name of 【流星】硬核PVE points to Asia, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 116.231.241.49:28015.

Which Rust version is 【流星】硬核PVE running?

Rust network protocol 2635 and build 168909 on Windows is what 【流星】硬核PVE runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on 【流星】硬核PVE?

6 players, on average, was the busiest crowd at its recent wipes. 26 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does 【流星】硬核PVE wipe, and on which days?

At the force wipe each month 【流星】硬核PVE wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 13 days 23 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on 【流星】硬核PVE mean?

The game's server browser reads the tags 【流星】硬核PVE publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts18 (Group limit): Each team can hold up to 18; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 【流星】硬核PVE appear?

These Rust Server Trends lists include 【流星】硬核PVE: Rust community servers without the side modes and Rust PvE servers. You will find it under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How to join

What steps get you onto 【流星】硬核PVE?

Enter client.connect 116.231.241.49:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts18,^o

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players 100 slots are available.
ts18
Group limit Each team can hold up to 18.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.