Rust Server TrendsSeismic network · station log
Recording Stations11,753 Players57,310 Active3,407 Wipes · 3 h132 48 h

Station EA-11249 · no signal

test01

Offline EA 113.78.4.198:28015 checked 3d ago

biweekly wipes
Connect
Players now
0/ 1
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#11,249
top 51% · #465 in EA
Last wipe
26d ago
biweekly schedule
Next wipe
1d 6h
Fri 30 Oct, 05:49 UTC
Seismic record · station EA-11249 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 51% of all ranked servers, top 83% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Friday 30 October, 05:49 UTC, in 1d 6h. Biweekly: 14 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 67 on average
10/ 200
Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com EA · groups of 8+ · biweekly · 42 on average
16/ 215
Rustafied.com - SEA Medium EA · groups of 16+ · biweekly · 27 on average
9/ 100
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla EA · groups of 8+ · biweekly · 4 on average
0/ 200
JP ONLY 2WEEK SOLO/DUO/TORIO#84 EA · groups of 8+ · biweekly · 3 on average
0/ 60
[SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 2 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on test01?

A procedural map runs on test01, generated by the game.

Which settings and rules apply on test01?

You will find no gather rate in the name of test01. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on test01?

No players are recorded on test01 at this moment; it is offline, and the last sighting was 3 days 14 hours ago. The seven-day average is 1 players, with a peak of 1.

How does test01 rank against other Rust servers?

The last seven days of player hours place test01 at #11,249, in the top 51% of all ranked servers and #465 in Asia.

Server details

How reliably does test01 stay online?

test01 is down at the moment; the last recorded contact was 3 days 14 hours ago. 0 of 48 hours in the last 2 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 25 October 2026.

Where in the world is test01 hosted?

The EA tag is how test01 lists itself in Asia. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 113.78.4.198:28015.

What build of Rust does test01 use?

Rust network protocol 2635 and build 168909 on Windows is what test01 runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does test01 wipe, and on which days?

An estimate from biweekly: 14 days after its last wipe gives test01's next wipe. The date of its next wipe is Friday 30 October at 05:49 UTC. 26 days 17 hours is how long the current world has been running. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on test01 mean?

These are the tags test01 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; EA (East Asia): The server browser files it under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does test01 appear?

You will find test01 on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.

How to join

What steps get you onto test01?

To join, enter client.connect 113.78.4.198:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players 1 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.