Station XX-15146 · no signal
Rust Zombie PvE [PVE][2x]
Offline 113.57.115.106:28015 checked 14d ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,146
- top 70%
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Zombie PvE [PVE][2x]?
The map on Rust Zombie PvE [PVE][2x] is procedural, produced by the game.
Which settings and rules apply on Rust Zombie PvE [PVE][2x]?
Its name points to a gather rate of 2x on Rust Zombie PvE [PVE][2x]. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Rust Zombie PvE [PVE][2x] right now?
No players are recorded on Rust Zombie PvE [PVE][2x] at this moment; it is offline, and the last sighting was 14 days ago.
How does Rust Zombie PvE [PVE][2x] rank against other Rust servers?
On player hours for the past week, Rust Zombie PvE [PVE][2x] sits at #15,146, which puts it inside the top 70% of every ranked server.
Server facts
How reliably does Rust Zombie PvE [PVE][2x] stay online?
No contact with Rust Zombie PvE [PVE][2x] right now, and the last recorded contact was 14 days ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 15 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rust Zombie PvE [PVE][2x] hosted?
A region is not published by Rust Zombie PvE [PVE][2x]. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 113.57.115.106:28015 is the address it uses.
Which Rust version is Rust Zombie PvE [PVE][2x] running?
Rust network protocol 2634 and build 167781 on Linux is what Rust Zombie PvE [PVE][2x] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does Rust Zombie PvE [PVE][2x] wipe, and on which days?
The rhythm of Rust Zombie PvE [PVE][2x] cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 14 days 3 hours.
Tags
What do the server tags on Rust Zombie PvE [PVE][2x] mean?
These are the tags Rust Zombie PvE [PVE][2x] publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): The server has 30 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust Zombie PvE [PVE][2x] appear?
You will find Rust Zombie PvE [PVE][2x] on the following Rust Server Trends lists: 2x Rust servers, listed live, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
How to join
How do you connect to Rust Zombie PvE [PVE][2x]?
Enter client.connect 113.57.115.106:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.