Rust Server TrendsSeismic network · station log
Recording Stations11,710 Players67,217 Active3,578 Wipes · 3 h110 48 h

Station XX-14198 · no signal

Local Sandbox

Offline 110.235.162.112:28015 checked 32d ago

Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,198
top 61%
Last wipe
53d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14198 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep28 Sep29 Sep1 Oct3 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【南瓜】Build-Test EA · groups of 8+ · 10 on average
16/ 101
Raichu Staging | F1 Spawn | Noclip | DLC Unlocked EU · groups of 8+ · 1 on average
7/ 25
142/ 999
30/ 999
97/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 36 on average
60/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Local Sandbox?

A procedural map runs on Local Sandbox, generated by the game.

Which settings and rules apply on Local Sandbox?

No gather rate appears in the name of Local Sandbox. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Local Sandbox right now?

Local Sandbox is not responding at this moment and is offline, last seen 32 days 4 hours ago.

How does Local Sandbox rank against other Rust servers?

The last seven days of player hours place Local Sandbox at #14,198, in the top 61% of all ranked servers.

Server details

How reliably does Local Sandbox stay online?

Local Sandbox is down at the moment; the last recorded contact was 32 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 14 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Local Sandbox hosted?

No region is published by Local Sandbox. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 110.235.162.112:28015 is the address it uses.

What build of Rust does Local Sandbox use?

Rust network protocol 2633 and build 163794 on Windows is what Local Sandbox runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Local Sandbox wipe, and on which days?

On record so far are too few of Local Sandbox's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 53 days 12 hours.

Lists and tags

What do the server tags on Local Sandbox mean?

The game's server browser reads the tags Local Sandbox publishes: gmrust (Game mode): You'll find standard Rust survival here; mp2 (Max players): 2 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163794 (Build): It runs game build 163794; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Local Sandbox appear?

The Rust Server Trends lists that take in Local Sandbox are: Rust build and creative servers, live and Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

What steps get you onto Local Sandbox?

Enter client.connect 110.235.162.112:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp2
Max players 2 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs163794
Build It runs game build 163794.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.