Station NA-8189 · recording
Jitters Test Server
Online NA 104.129.132.227:30015 checked 25m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #8,189
- top 37% · #1175 in NA
- Last wipe
- 15d ago
- weekly schedule
- Next wipe
- 5d 9h
- Wed 4 Nov, 10:20 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 4 November, 10:20 UTC, in 5d 9h. Its weekly schedule tag · low confidence
- usual gap
- 1.1 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 2.5
Coming wipes
- 5d 9hWed 4 Nov, 10:20 UTC
- 6d 18hThu 5 Nov, 19:00 UTCFW
- 12d 9hWed 11 Nov, 10:20 UTC
- 19d 9hWed 18 Nov, 10:20 UTC
- 26d 9hWed 25 Nov, 10:20 UTC
- 33d 9hWed 2 Dec, 10:20 UTC
- 34d 18hThu 3 Dec, 19:00 UTCFW
- 40d 9hWed 9 Dec, 10:20 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 14 Oct, 10:20 UTC15d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 8 Oct, 10:56 UTC21d ago | M0.0▲rising | 1 | halved by day 2 | 6 days | 0 | |
| Wed 30 Sep, 22:46 UTC29d ago | M0.5▲rising | 3 | halved by day 3 | 7.5 days | 0 | |
| Sun 27 Sep, 23:42 UTC32d ago | M0.0▲rising | 2 | held half | 3 days | 1 | |
| Sun 27 Sep, 17:39 UTC32d ago | M0.0▲rising | 2 | – | 0.3 days | 1 | |
| Sat 26 Sep, 20:43 UTC33d ago | M0.3▲rising | 2 | – | 0.9 days | 0 | |
| Fri 25 Sep, 12:51 UTC34d ago | M0.6▲rising | 4 | – | 1.3 days | 0 | |
| Thu 24 Sep, 16:28 UTC35d ago | M0.6▲rising | 4 | – | 0.8 days | 0 | |
| Thu 24 Sep, 09:50 UTC35d ago | M0.5▲rising | 4 | – | 0.3 days | 1 | |
| Thu 24 Sep, 00:14 UTC36d ago | M0.3▲rising | 4 | – | 0.4 days | 2 | |
| Tue 22 Sep, 21:05 UTC37d ago | M0.5▲rising | 3 | – | 1.1 days | 0 | |
| Tue 22 Sep, 11:26 UTC37d ago | M0.3▲rising | 3 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Jitters Test Server?
Jitters Test Server runs a procedural map of size 3,500 with seed 2244, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Jitters Test Server?
You will find no gather rate in the name of Jitters Test Server. Groups hold up to 8 players, which is the default for the game. In pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Jitters Test Server?
At this moment, Jitters Test Server records 0 players across 10 slots. Across seven days this server recorded an average of 0 players and a peak of 2.
How does Jitters Test Server rank against other Rust servers?
The last seven days of player hours place Jitters Test Server at #8,189, in the top 37% of all ranked servers and #1,175 in North America.
Server details
How reliably does Jitters Test Server stay online?
As recorded now, Jitters Test Server is running. Going by the uptime figure it reports, it restarted about 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 143, or 85% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Jitters Test Server perform under load?
Its average server fps over the last 48 hours was 60, and it never dropped below 59. Buildings, deployables and all the rest of the world's entities brought it to a high of 93,000. Its highest memory use was 2,545 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Jitters Test Server run from?
The NA tag is how Jitters Test Server lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 104.129.132.227:30015 is the address it uses.
What build of Rust does Jitters Test Server use?
On Linux, Jitters Test Server runs Rust network protocol 2635 and build 169621. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Jitters Test Server?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 23 hours after the wipe. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. It fell under half by day 2.5 in the wipes where it didn't hold.
How often does Jitters Test Server wipe, and on which days?
The prediction follows its tag, because too few of Jitters Test Server's wipes are on record to confirm its schedule. Wednesday 4 November at 10:20 UTC is when its next wipe is due. 15 days 14 hours is how long the current world has been running. Its tags state a weekly wipe schedule.
Tags
What do the server tags on Jitters Test Server mean?
Tags published by Jitters Test Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs169621 (Build): Game build: 169621; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes happen weekly; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Jitters Test Server appear?
These Rust Server Trends lists include Jitters Test Server: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
Connecting
How do you connect to Jitters Test Server?
Enter client.connect 104.129.132.227:30015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.