Rust Server TrendsSeismic network · station log
Recording Stations11,863 Players104,004 Active3,955 Wipes · 3 h547 48 h

Station XX-12127 · recording

Pens Permacore 3 Lives | PVE | No Decay

Online 103.62.51.132:28165 checked 10m ago

teams off moddedoxidepvehardcore
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,127
top 54%
Last wipe
24d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-12127 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 22:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.2 daysbetween real wipes
wipe-day peak
2players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 32 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 02:32 UTC24d ago M0.6rising 4 – running 0
Fri 2 Oct, 21:43 UTC26d ago M0.0steady 0 – 2.2 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Alias RPG Season 10 [PVE,RU] EU · groups of 8+ · biweekly · 11 on average
7/ 100
Krizalium | PvE Hardcore | No Map | Loot Scarcity | AI groups of 16+ · monthly · 8 on average
8/ 51
[RU] GoPVE / Hardcore / NPC / AI / Raid EU · no group limit · monthly · 6 on average
12/ 96
RustNK - Custom Hardcore PvE, NPCs, Events & Quests NA · no group limit · biweekly · 4 on average
17/ 50
OUTSIDE | Hardcore Survival PvE | NPCs / Quests / Progression groups of 8+ · monthly · 4 on average
7/ 50
Primal Earth PvE | Hardcore Progression | Rock to AK groups of 8+ · biweekly · 4 on average
3/ 25
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Pens Permacore 3 Lives | PVE | No Decay?

Generated by the game, the map on Pens Permacore 3 Lives | PVE | No Decay is procedural and size 4,500.

Which settings and rules apply on Pens Permacore 3 Lives | PVE | No Decay?

No gather rate appears in the name of Pens Permacore 3 Lives | PVE | No Decay. The group limit is not published. hardcore is the game mode, The toughest ruleset Facepunch offers. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Pens Permacore 3 Lives | PVE | No Decay right now?

At this moment, Pens Permacore 3 Lives | PVE | No Decay records 0 players across 20 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 21:00 UTC at 1 players.

How does Pens Permacore 3 Lives | PVE | No Decay rank against other Rust servers?

The last seven days of player hours place Pens Permacore 3 Lives | PVE | No Decay at #12,127, in the top 54% of all ranked servers.

Operator and location

How reliably does Pens Permacore 3 Lives | PVE | No Decay stay online?

As recorded now, Pens Permacore 3 Lives | PVE | No Decay is running. Going by the uptime figure it reports, it restarted about 5 days 18 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Pens Permacore 3 Lives | PVE | No Decay hold a steady tick rate?

The 48-hour average is 79 server fps; 74 is the lowest observed. The world held up to 79,919 entities at its peak, buildings and deployables included. It reached a ceiling of 5,256 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Pens Permacore 3 Lives | PVE | No Decay run from?

A region is not published by Pens Permacore 3 Lives | PVE | No Decay. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 103.62.51.132:28165 is the address it uses.

Which Rust version is Pens Permacore 3 Lives | PVE | No Decay running?

Pens Permacore 3 Lives | PVE | No Decay is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Pens Permacore 3 Lives | PVE | No Decay?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 32 hours after the wipe.

On what timetable does Pens Permacore 3 Lives | PVE | No Decay run its wipes?

On record so far are too few of Pens Permacore 3 Lives | PVE | No Decay's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 24 days 16 hours is how long the current world has been running.

Lists and tags

What do the server tags on Pens Permacore 3 Lives | PVE | No Decay mean?

These are the tags Pens Permacore 3 Lives | PVE | No Decay publishes for the browser to read: gmhardcore (Game mode): A harsher ruleset, hardcore; mp20 (Max players): Slots: 20; ts0 (Group limit): You can't form teams here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^h (Hardcore): Fewer helpers and harsher survival in Facepunch's hardcore mode; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Pens Permacore 3 Lives | PVE | No Decay appear?

These Rust Server Trends lists include Pens Permacore 3 Lives | PVE | No Decay: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o.

How to join

How do you connect to Pens Permacore 3 Lives | PVE | No Decay?

You can connect by pressing F1 in Rust and typing client.connect 103.62.51.132:28165 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^h,^p,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp20
Max players Slots: 20.
ts0
Group limit You can't form teams here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Difficulty

^h
Hardcore Fewer helpers and harsher survival in Facepunch's hardcore mode.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.