Rust Server TrendsSeismic network · station log
Recording Stations11,800 Players73,970 Active3,706 Wipes · 3 h107 48 h

Station EA-13807 · no signal

test01

Offline EA 103.152.113.57:28015 checked 26d ago

biweekly wipes
Connect
Players now
1/ 1
100% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,807
top 60% · #466 in EA
Last wipe
26d ago
biweekly schedule
Next wipe
1d 8h
Fri 30 Oct, 05:49 UTC
Seismic record · station EA-13807 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 1 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 60% of all ranked servers, top 88% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Friday 30 October, 05:49 UTC, in 1d 8h. Biweekly: 14 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 67 on average
9/ 200
Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com EA · groups of 8+ · biweekly · 42 on average
16/ 215
Rustafied.com - SEA Medium EA · groups of 16+ · biweekly · 27 on average
10/ 100
[SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla EA · groups of 8+ · biweekly · 4 on average
1/ 200
JP ONLY 2WEEK SOLO/DUO/TORIO#84 EA · groups of 8+ · biweekly · 3 on average
1/ 60
[SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly EA · groups of 8+ · biweekly · 2 on average
1/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on test01?

The map on test01 is procedural, produced by the game.

Which settings and rules apply on test01?

The name of test01 gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched off.

Live population

What is the current population on test01?

A reading taken now finds test01 offline; the most recent activity was 26 days 4 hours ago.

How does test01 rank against other Rust servers?

test01 is #466 in Asia and #13,807 worldwide on the past week's player hours, within the top 60% of ranked servers.

Server details

How reliably does test01 stay online?

test01 is down at the moment; the last recorded contact was 26 days 4 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 2 October 2026.

Where in the world is test01 hosted?

In Asia test01 lists itself, with the tag EA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 103.152.113.57:28015.

Which Rust version is test01 running?

test01 is running Rust network protocol 2634 and build 166586 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does test01 run its wipes?

From biweekly: 14 days after its last wipe the next wipe of test01 is estimated. Friday 30 October at 05:49 UTC is when its next wipe is due. The present world dates from 26 days 15 hours. In its tags it sets out a wipe schedule of every two weeks.

Server tags

What do the server tags on test01 mean?

These are the tags test01 publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): It runs game build 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does test01 appear?

You will find test01 on the following Rust Server Trends lists: Rust community servers without the side modes. You will find it under these filters on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.

How to join

What steps get you onto test01?

Enter client.connect 103.152.113.57:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^b,EA,gmrust,cs166586,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server has 1 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs166586
Build It runs game build 166586.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Region

EA
East Asia The server browser files it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.