Rust Server TrendsSeismic network · station log
Recording Stations11,757 Players71,901 Active3,470 Wipes · 3 h213 48 h

Station XX-15849 · no signal

Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits

Offline 102.135.245.21:29014 checked 18d ago

2x moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,849
top 72%
Last wipe
28d ago
no schedule published
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15849 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep1 Oct5 Oct10 Oct14 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:29 UTC FW28d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA EU · groups of 8+ · 2x · monthly · 14 on average
9/ 150
[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases| NA · groups of 15+ · 2x · biweekly · 13 on average
16/ 100
[TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVP EA · groups of 16+ · 2x · monthly · 9 on average
3/ 50
Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS groups of 20+ · 2x · weekly · 8 on average
2/ 100
[PvE] ExaRust #2 x2-x5 | RB | Skills | Events | NoRaid | NoKill groups of 10+ · 2x · monthly · 7 on average
0/ 100
LOS EXILIADOS | PVE - X2 [LATAM] SA · groups of 8+ · 2x · biweekly · 6 on average
30/ 60
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits?

Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits runs a procedural map of size 4,500 with seed 6738, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits?

Going by its name, Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits runs 2x gather. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits right now?

Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits is not responding at this moment and is offline, last seen 18 days 14 hours ago.

How does Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits rank against other Rust servers?

On player hours for the past week, Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits sits at #15,849, which puts it inside the top 72% of every ranked server.

Server details

How reliably does Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits stay online?

As recorded now, Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits is not reachable, the last contact having been 18 days 14 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 27 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits hosted?

A region is not published by Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 102.135.245.21:29014 is the address it uses.

What build of Rust does Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits use?

Rust network protocol 2634 and build 167398 on Windows is what Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 27 hours after the wipe.

On what timetable does Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits run its wipes?

The force wipe is the only wipe Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 28 days 3 hours.

Tags

What do the server tags on Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits mean?

These are the tags Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): It runs game build 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits appear?

These Rust Server Trends lists include Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits: 2x Rust servers, listed live, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Connecting

What steps get you onto Rust CPT Deadlock 2x PVE | RaidBases | Bots | Kits?

To join, enter client.connect 102.135.245.21:29014 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167398
Build It runs game build 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.