Station XX-9278 · no signal
Charlie (no decay)
Offline 99.76.200.68:28015 checked 11h ago
- Players now
- 0/ 8
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,278
- top 42%
- Last wipe
- 24d ago
- monthly schedule
- Next wipe
- 8d 6h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 8 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 8d 6hThu 5 Nov, 19:00 UTCFW
- 36d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 00:36 UTC24d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Charlie (no decay)?
Generated by the game, the map on Charlie (no decay) is procedural, size 4,500 with seed 12345678. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Charlie (no decay)?
You will find no gather rate in the name of Charlie (no decay). The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Charlie (no decay)?
No players are recorded on Charlie (no decay) at this moment; it is offline, and the last sighting was 11 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.
How does Charlie (no decay) rank against other Rust servers?
On player hours for the past week, Charlie (no decay) sits at #9,278, which puts it inside the top 42% of every ranked server.
Server facts
How reliably does Charlie (no decay) stay online?
Charlie (no decay) is down at the moment; the last recorded contact was 11 hours ago. Going by the uptime figure it reports, it restarted about 3 days 5 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Charlie (no decay) hold a steady tick rate?
Across the last 48 hours it averaged 83 server fps, with a floor of 66. The world held up to 115,828 entities at its peak, buildings and deployables included. Its highest memory use was 4,245 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Charlie (no decay) run from?
No region is published by Charlie (no decay). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 99.76.200.68:28015.
What build of Rust does Charlie (no decay) use?
Rust network protocol 2635 and build 168909 on Windows is what Charlie (no decay) runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Charlie (no decay)?
2 players, on average, was the busiest crowd at its recent wipes. 16 hours after the latest wipe, the crowd peaked.
How often does Charlie (no decay) wipe, and on which days?
The force wipe is the only wipe Charlie (no decay) takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 24 days 11 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on Charlie (no decay) mean?
These are the tags Charlie (no decay) publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): 8 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Charlie (no decay) appear?
These Rust Server Trends lists include Charlie (no decay): Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto Charlie (no decay)?
To join, enter client.connect 99.76.200.68:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.