Station XX-7172 · recording
Mudd's Rust Prod PVE Server
Online 99.106.112.153:28015 checked 11m ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #7,172
- top 32%
- Last wipe
- 21d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Mudd's Rust Prod PVE Server?
The map on Mudd's Rust Prod PVE Server is procedural, produced by the game.
Which settings and rules apply on Mudd's Rust Prod PVE Server?
No gather rate appears in the name of Mudd's Rust Prod PVE Server. At the game's default, groups can have up to 8 players. pve is the game mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Mudd's Rust Prod PVE Server?
At this moment, Mudd's Rust Prod PVE Server records 0 players across 5 slots. The seven-day average is 0 players, with a peak of 1.
How does Mudd's Rust Prod PVE Server rank against other Rust servers?
On player hours for the past week, Mudd's Rust Prod PVE Server sits at #7,172, which puts it inside the top 32% of every ranked server.
Server facts
How reliably does Mudd's Rust Prod PVE Server stay online?
Right now, you can reach Mudd's Rust Prod PVE Server. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 7 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Mudd's Rust Prod PVE Server run from?
No region is published by Mudd's Rust Prod PVE Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 99.106.112.153:28015.
What build of Rust does Mudd's Rust Prod PVE Server use?
Mudd's Rust Prod PVE Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does Mudd's Rust Prod PVE Server run its wipes?
On record so far are too few of Mudd's Rust Prod PVE Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 21 days 20 hours.
Tags
What do the server tags on Mudd's Rust Prod PVE Server mean?
These are the tags Mudd's Rust Prod PVE Server publishes for the browser to read: gmvanilla (Game mode): This is vanilla survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Mudd's Rust Prod PVE Server appear?
The Rust Server Trends lists that take in Mudd's Rust Prod PVE Server are: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to Mudd's Rust Prod PVE Server?
You can connect by pressing F1 in Rust and typing client.connect 99.106.112.153:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.